Earth Destruction Wave Spell
Ninjutsu (Doton) [Earth]
Rank: 9 (A-Class);
Learn DC: 24, 4 success;
Perform requirements: 12 ranks (DC 26);
Time: 1 attack action;
Components: C, H;
Range: Close (10 ft. + 5 ft./2 levels);
Area: 10-ft-radius burst;
Duration: Instantaneous (see text);
Saving Throws: Reflex negate (see text);
Chakra Resistance: No;
Chakra Cost: 12.
This technique can only be used on firm or soft ground. With this technique, the user is able to part the earth and create a deep hole and dangerous hole. If this technique was used under a structure, it suffer 10d10 point of damage. This technique creates a 10 feet wide hole that is 5 foot deep per level of the user, maximum 100 feet. If the technique is used under a creature, it must succeed a Reflex save to avoid falling down the hole and suffer falling damage. The earth will return to its original state after 30 minutes, instantly killing any creature still in the hole (no save.)
Mastery
Every step of mastery in this technique decreases the time until the earth return to its previous state by 3 minute (unless specified otherwise when performing the technique) and the damage dealt to structures by 1d10.
Great Earth Dragon Spell
Ninjutsu (Doton; Requires Ninjutsu and Chakra Control 15 ranks) [Earth]
Rank: 9 (A-Class);
Learn DC: 24, 4 success;
Perform requirements: 12 ranks (DC 26);
Time: 1 full-attack action;
Components: C, H;
Range: Long (30 ft. + 15 ft./2 levels);
Targets: One primary target, plus one secondary target every 2 levels (each of which must be within 30 feet of each other);
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 8 (small) or 12 (medium) or 17 (large).
Using this technique, the user expends a large to very large amount of his resource to create a gigantic earth dragon in a way much like Tsuchiryuu no Jutsu. The dragon initially deals full damage to the primary target, and rounds around targeting one creature per two levels of the user, dealing half the initial damage to each of them (maximum 10 secondary creatures). All damage dealt by the dragon can be halved with a successful Reflex save. Who the dragon targets is entirely up to the user, who can freely chose to affect fewer secondary targerts than his maximum. A Small dragon deals 6d6 points of earth damage, a Medium dragon deals 9d6 points of earth damage, and a Large dragon deals 12d6 points of earth damage.
Material Focus: A Medium (at least 100, 200 or 300 pounds for a Small, Medium or Large dragon) source of earth, sand, mud or rock nearby to create the dragon.