Water natured chakra allows for Water Release, which is strong against Fire but weak against Earth.
Wind natured chakra allows for Wind Release, which is strong against Lightning but weak against Fire.
Earth natured chakra allows for Earth Release, which is strong against Water but weak against Lightning.
Fire natured chakra allows for Fire Release, which is strong against Wind but weak against Water.
Lightning natured chakra allows for Lightning Release, which is strong against Earth but weak against Wind.
Magical Ineptitude: [Replaces Chakra coils Disorder]
Your magical circuits are too weak to let you perform techniques at this time and you cannot take the force-sensitive feat until 3 skill points have been invested into magical training.
You are unable to learn and perform Energy Control, Manipulative Arts or Primal Arts, though you may still identify them.
You are unable to Sense Magic, but are still able to use Suppress Magic if you have the ability.
You are still able to learn and perform Hachimon Tonkou techniques, if you have the ability to.
All characters possess the Magical Ineptitude Defect when created [Occupying one of the 9 Defect slots a character possesses. {Yes, there are 9 even if you cannot fill them all at creation} and if a character was to expend enough skillpoints to remove the defect they regain this slot and can use it as they see fit. They also gain a +1 Talent slot [Magic] for having such a diverse understanding of magic.
When you first choose to pursue magic you must choose one of the seven starting elements. Water, Fire, Wind, Lightning, Earth, Yin or Yang.
This element is your Natural affinity.
Characters receive a learning bonus to their natural affinity and any elements connected to it.Characters also receive a small amount of resistance to their starting element as well.