Elemental Beatdown: Tier Two
Ninjutsu (Subtype varies; see text) [Varies]
Rank: 4 (C-Class);
Learn DC: 16, 4 success;
Perform requirements: 7 ranks (DC 17);
Time: 1 attack action;
Components: H, E, F, Mas (see text);
Range: Medium (20 ft. + 10 ft./2 levels);
Target: Up to 2 creatures or object (no two target can be more than 15 ft. apart);
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 15.
If a character entry has a specific variant of this technique, use that name instead (see below).
The attack deals 3d6 points of damage to each creature or object targeted, up to a maximum of 2 targets (Reflex half).
No single creature or object can be targeted twice.
See below for the damage type, descriptors and special circumstances:
Electricity descriptor: The missiles deal electricity damage, up to 11d6.
Earth descriptor: The missiles deal earth damage, up to 9d6.
The material focus component requires a small (at least 25 pounds) source of earth, stone or mud nearby.
Fire descriptor: The missiles deal fire damage, up to 11d6.
Wind descriptor: The missiles deal wind damage, up to 11d6.
Water descriptor: The missiles deal water damage, up to 9d6.
The material focus component requires a small (at least 25 litres) source of water nearby.
Adv:
Cold descriptor: The missiles deal cold damage, up to 9d6.
The material focus component requires a small (at least 5³ feet) source of snow or ice nearby.
This technique can be learned multiple times; each time a new variant must be chosen. Each variant is different and must be learned or taught separately.
Empower
The user may spend 5 points of chakra to increase the damage by 1 die, maximum 1 die per level or depending on the variant performed.
Material Focus: Varies.
Trackless Step Technique
Ninjutsu
Rank: 4 (C-Class);
Learn DC: 17, 2 success;
Perform requirements: 7 ranks (DC 17);
Time: 1 full-round action;
Components: C, H;
Range: Personal;
Target: You;
Duration: 1 minute/level (D);
Saving Throws: None;
Chakra Cost: 20.
Upon completion of this technique, the user is able to travel safely leaving little trace of his passage. When attempting to track him down using the Track feat or Survival skill, the DC is increase by 1 per level of the user (maximum +10).
Though the duration of the technique is timed in minutes, the effects on the tracks left while it is active is permanent.