Frozen Arsenal Spell
Ninjutsu (Hyouton) [Cold]
Rank: 4 (C-Class);
Learn DC: 17, 2 success;
Perform requirements: 5 ranks (DC 17);
Time: 1 attack action;
Components: H, X;
Range: Personal;
Effect: One weapon;
Duration: 1 round/level (D);
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 2.
Using this technique, the user is able to create a weapon made from a source of water. The weapon will appear in the user's hand or within 10 feet from him and have the same characteristics as its original, no hardness and will deal an additional point of Cold damage with successful attacks. To successfully create a weapon, the user must be proficient in its use. The weapon may be of any size category of Large and below.
Expendable Components: A small (10 litres) source of water nearby.
Frostbite
Ninjutsu (Hyouton) [Cold]
Rank: 4 (C-Class);
Learn DC: 17, 2 success;
Perform requirements: 5 ranks (DC 17);
Time: 1 attack action;
Components: C, H;
Range: 10-feet;
Area: Cone-shaped burst;
Duration: Instantaneous;
Saving Throws: Fortitude partial;
Chakra Resistance: Yes;
Chakra Cost: 4.
By concentrating Chakra in his lungs, the user is able to freeze the air that comes out of it and blow it out in a 10-foot long cone that deals 3d6 points of cold damage. In addition, a creature caught within the cone must succeed a Fortitude save or suffer 1d4 points of temporary Strength damage. A creature immune to cold damage cannot suffer Strength damage from the frostbite. If this technique is used in a cold environment, the cold damage dealt by the frostbite is reduced to 2d6. At the GM's decision, strong winds may also nullify this technique.