Wind Flower Missile Spell
Ninjutsu (Fuuton) [Wind]
Rank: 7 (B-Class);
Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 attack action;
Components: H;
Range: Medium (20 ft. + 10 ft./2 levels);
Area: One 10-ft.-square;
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 10.
Unlike what its name implies, the user creates a near translucent bird from his Chakra mixed in the air, which he send divebombing and damaging all creatures in a set area. Any creature caught in the area of effect suffer 7d6+5 points of wind damage, which can be halved with a successful reflex save.
Air Current Weapon Concealment Spell
Ninjutsu (Fuuton; requires Chakra Control 9 ranks and Genjutsu 6 ranks or Hide 6 ranks) [Wind]
Rank: 7 (B-Class);
Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 attack action;
Components: S, F;
Range: 0 feet;
Effect: Conceals held melee weapon for up to 1 attack/4 levels (maximum 5);
Duration: 1 round/level or until discharged (D);
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 8.
The user is able to create a distortion in the air around his weapon, concealing it from sight. The concealment lasts for up to 1 attack per 4 levels, maximum 5, whether the attack hits or misses. The target must succeed a Spot check (DC 20 or attack roll, whichever is lower) or lose its Dexterity bonus to defense, even if the target can See Chakra or See Through Chakra.
The charges can also be released as free action upon impact. If the user makes an attack with the weapon and discharges the technique, the attack does not benefit from the concealment effect but deals 1d6 points of wind damage per concealment "charges" (assuming one attack consumes one charge) left to the technique if it hits, not multiplied on a critical hit.
Material Focus: Held melee weapon.