Ninjutsu (Magnetic; Requires Kinobori (t) and Yukigutsu (t))
Rank: 7 (B-Class);
Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 attack action;
Components: H, M;
Range: Personal;
Target: You;
Duration: 1 round/level;
Saving Throws: None;
Chakra Resistance: Yes;
Chakra Cost: 6.
By means of this technique, the user is able to increase his ground speed greatly until he leaves it.
The user gains the Speed rank 1 extraordinary ability as long as he remains on solid, rocky ground. Should the user be knocked off his feet, be knocked prone or deliberately leave the ground, the technique ends.
Ninjutsu [Magnetic]
Rank: 7 (B-Class);
Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 attack action;
Components: C, H;
Area: 30-ft. radius sphere that moves with the user;
Duration: Concentration (up to 1 round/level) plus 3 rounds;
Saving Throws: Fortitude negates;
Chakra Resistance: Yes;
Chakra Cost: 8.
For the duration of the technique, every creature in the area of effect will be unable to run
or charge, suffer a -2 penalty to attack and weapon damage rolls and all carried items and
creatures will see their weight increased by 50% (including the subject's, but the subject's
increased weight has no impact other than on the environment, such as brittle footings,
etc). Affected creatures also suffer a -2 speed rank penalty, which can be lowered by 1 for
every strength rank currently active (minimum 0).
A successful Fortitude save negates the effect even if the creature exits and re-enters the
area of effect, until the technique is renewed and a new save is required.