Spider String Spell
Ninjutsu (Requires Gumokeitou (a)) [Gumoshin Hijutsu]
Rank: 1 (E-Class); Learn DC: 12, 2 success; Perform requirements: 1 rank (DC 11);
Time: 1 full-round action; Components: S, X; Range: 30 feet; Target: One Mediumsize
or larger anchor point; Duration: Instantaneous; Saving Throws: None; Chakra
Cost: 5.
Using this technique the user is able to create a length of sturdy spider silk threads to use
as a rope. Once attached to the anchor point, it will support the user's weight plus the
equivalent of a creature of the same size category as himself until it breaks. This
technique is often used to allow the user to wait in the trees or near the ceiling, then lower
himself silently onto the victims passing beneath. The string has a damage reduction
5/fire and 6 hit points.
Expendable Components: 1 kumonosu.
Spider Golden Projectile
Ninjutsu (Requires Gumokeitou (a)) [Gumoshin Hijutsu]
Rank: 2 (C-Class); Learn DC: 15, 2 success; Perform requirements: 3 ranks (DC 15);
Time: 1 attack action; Components: S, X; Range: Medium (20 ft. + 10 ft./2 levels);
Target: One creature per projectile; Duration: Instantaneous; Saving Throws: (See
text); Chakra Resistance: No; Chakra Cost: 5 per projectile (maximum 1 per 2 level).
Using this technique, the user shoots several projectile made of hardened golden spider
silk threads. With each projectile, he must hit the target's defense with a ranged attack
roll. Each projectile deals 1d4+1 points of piercing damage and threatens a critical for
doubled damage on a roll of 19 or 20.
Expendable Components: 1 kumonosu per projectile.
Spider Viscous Projection Spell
Ninjutsu (Requires Gumokeitou (a)) [Gumoshin Hijutsu]
Rank: 3 (C-Class); Learn DC: 16, 2 success; Perform requirements: 4 ranks (DC 16);
Time: 1 attack action; Components: C, X; Range: Close (10 ft. + 5 ft./2 levels); Target:
One creature or object; Duration: Instantaneous; Saving Throws: (See text); Chakra
Resistance: No; Chakra Cost: 15.
Using this technique, the user spits a long ray of spider threads to attach upon the target
and fling it in a certain direction. The attack counts as a ray and, as such, requires the user
to make a successful ranged touch attack on the target. If the attack succeeds, the target is
flung in any direction of the user's choice except backward (or forward from the user's
perspective), for 1d6x5 feet. If flung upward, the target will suffer falling damage if the
height is sufficient to call for it. This technique can only be used on a target of the same
size as the user or smaller. If the target hits a hard object or wall, it suffers 1d4 point of
damage per 10 feet traveled.
Expendable Component: 1 kumonosu.
Spider Entanglement Spell
Ninjutsu (Requires Gumokeitou (a)) [Gumoshin Hijutsu]
Rank: 5 (C-Class); Learn DC: 18, 3 success; Perform requirements: 6 ranks (DC 18);
Time: 1 attack action; Components: C, E, X; Range: Close (10 ft. + 5 ft./2 levels);
Target: One creature per web; Duration: Instantaneous (see text); Saving Throws:
Reflex negate (see text); Chakra Resistance: No; Chakra Cost: 25.
The user fires a small spider web to entangle or immobilize his foes. Each web provokes
a Reflex save to avoid being hit.
Any target hit enough times becomes entangled, and eventually immobilized. A Small or
smaller creature is immobilized with 2 webs and entangled with one, a Medium-size
creature with is entangled with 2 and immobilized with 4, a Large creature is entangled
with 8 and immobilized with 8 and a Huge or larger creature is not affected.
An entangled creature is entangled for 2d4+1 rounds or until it succeeds two consecutive
Break or Escape Artist checks (DC 15), once per round. An immobilized creature is
immobilized for 2d6 rounds or until it succeeds three consecutive Break or Escape Artist
checks (DC 18).
Empower
The character can spend an additional 2 points of chakra to fire 1 additional web,
maximum 3 per level.
Expendable Components: 1 kumonosu per web.
Spider Golden Scythe Spell
Ninjutsu (Requires Gumokeitou (a)) [Gumoshin Hijutsu]
Rank: 5 (B-Class); Learn DC: 19, 4 success; Perform requirements: 7 ranks (DC 20);
Time: 1 full-round action; Components: C, H, X; Range: Personal; Effect: One or more
kama or kusari-gama; Duration: 1 round/level (D); Saving Throws: None; Chakra
Resistance: No; Chakra Cost: 10 per kama or 15 per kusari-gama.
With this technique, the user creates one or more Kama or Kusari-gama using solidified
kumonosu. Upon using this technique, he must chose to create either kamas or kusarigamas,
but may not create both.
Kama: The user creates up to 1 kama per two level. It retains its original characteristics,
but deals an additional point of piercing damage on a successful attack.
Kusari-gama: The user may create up to 1 kama per five level. The kusari-gama retains
its original characteristics, but the wielder gains a +1 bonus to attack rolls made with the
weapon.
Both Kama and Kusari-gama have a hardness of 5 and 7 hit points, and will turn back
into spider threads once the duration expires. The weapons created by means of this
technique will be the perfect size for the user, and he may not chose their size category. In
addition, the user is always proficient with his Kumonenkin weapons.
Expendable Component: 1 kumonosu per Kama or two kumonosu per Kusari-gama.
Spider Golden Sword
Ninjutsu (Requires Gumokeitou (a) and Kumonenkin no Jutsu (t)) [Gumoshin Hijutsu]
Rank: 7 (B-Class); Learn DC: 21, 4 success; Perform requirements: 9 ranks (DC 22);
Time: 1 full-round action; Components: H, X, E; Range: 25 feet per kumonosu
(maximum 100 feet); Area: 5-ft.-wide Line; Duration: Instantaneous; Saving Throws:
Reflex half; Chakra Resistance: No; Chakra Cost: 30 per kumonosu.
With this technique, the user shoots out a long thread of hardened golden spider silk, with
which he pierces through his enemies. Any creature caught in the area of effect suffers
7d6 point of piercing damage unless they make a successful Reflex save to take only half.
Empower
The user expends 1 kumonosu per 25 feet of the technique's range, maximum 100 feet.
The user must spend at least 1 kumonosu when using this technique.
Expendable Components: 1 kumonosu per 25 feet of threads.
Spider Binding Spell
Ninjutsu (Requires Gumokeitou (a)) [Gumoshin Hijutsu]
Rank: 7 (B-Class); Learn DC: 21, 4 success; Perform requirements: 9 ranks (DC 22);
Time: 1 full-round action; Components: H, X, E; Range: 50 feet; Area: 10-ft-square
space per kumonosu (maximum 50-ft.-square; see text); Duration: Instantaneous (see
text); Saving Throws: Reflex negate (see text); Chakra Resistance: No; Chakra Cost:
30 per kumonosu used.
Using this technique, the user flings a huge amount of webbing from his mouth towards
an anchor points to creates a large spider web to trap his enemies. Any creature that finds
itself in the area between the user and the anchor point (treat as a cone with a length equal
to the distance between the user and the anchor point and a width equal to 10 feet times
the number of kumonosu used) will need to make a Reflex save or be pushed back to the
anchor point and be caught in the user's web (treat as a web spun by a monstrous spider
one size category larger than the user). The web lasts 1d4 hours or until completely
destroyed.
Empower
The user may spend 1 kumonosu to increase the area of effect by 1 10-ft. square,
minimum 1. Each kumonosu spent increases the chakra cost of the technique by 7.
Expendable Components: 1 kumonosu per 10-ft. of webbing.
Spider Web Detection Spell
Ninjutsu (Requires Gumokeitou (a)) [Gumoshin Hijutsu]
Rank: 8 (A-Class); Learn DC: 23, 5 success; Perform requirements: 11 ranks (DC
25); Time: 1 full-round action; Components: H, X; Range: Personal; Area: 50 feet
radius emanation (S); Duration: Concentration (see text); Saving Throws: None (see
text); Chakra Resistance: No; Chakra Cost: 40.
With this technique, the user is able to create a fine web covering the ground around him,
allowing him to detect approaching enemies. Any creatures moving in direct contact with
the ground or the surface surrounding the user is instantly detected and located by the
user, no regardless of its size or stealth abilities. As long as the user maintains the
technique active, he will always be aware of the location of any creature touching the
ground around him. This technique ceases as soon as the user stops concentrating or
moves from the point where he used the technique.
Expendable Components: 2 kumonosu.