Genjutsu (Mind-Affecting, Phantasm)
Rank: 6 (B-Class);
Learn DC: 20, 3 success;
Perform requirements: 8 ranks (DC 21);
Time: 1 full-round action;
Components: C, H;
Range: Personal;
Target: You;
Duration: 1 hour/level;
Saving Throws: Will negate (see text);
Chakra Resistance: Yes;
Chakra Cost: 0 (see text).
This elaborate technique is in fact a preparation for the user's chakra stream to generate a
"non-detection field" on command. The field can be activated anytime on the user's turn
as a free action, and deactivated in the same manner. It costs 1 point of chakra to maintain
every round.
While the field is active, a person that lays eyes on, hears or smells the user must make a
Will save to avoid dismissing the user as an unimportant detail in the background,
allowing him to hide in plain sight, without using cover. If the user is stationary, he gains
a +2 bonus to hide checks against subjects failing their saves. Every time the user leaves a
creature's line of sight for more than 5 rounds, it must make a new save to resist the
technique regardless of the previous success or failure.
In some conditions, such as lack of details to blend in, when walking in a blank, white
room with the subject staring at the door for instance, the field may not work. This
technique affects only the subject's visual senses, and cannot be dispelled.
Genjutsu (Requires Jukusui no Jutsu (t))
Rank: 6 (A-Class);
Learn DC: 21, 4 success;
Perform requirements: 9 ranks (DC 23);
Time: 1 full-round action;
Components: C, H;
Range: Medium (20 ft. + 10 ft./2 levels);
Area: 40-feet-radius emanation (S);
Duration: Instantaneous plus 1 minute/level (see text);
Saving Throws: Will negate (see text);
Chakra Resistance: Yes;
Chakra Cost: 9.
This technique is exactly the same as Jukusui no Jutsu, except that it targets a whole area
and the target falls asleep after its next turn unless the technique was dispelled. The
victims have the impression that pure white feathers are falling from the sky for the
duration of the technique. Subjects with hit dice over 10 gain a +1 bonus to Will saves
made to resist this technique, +2 at level 15 and +3 at level 20. This technique can be
dispelled.