Blazing Mist Spell
Ninjutsu (Katon) [Fire]
Rank: 5 (C-Class);
Learn DC: 18, 2 success;
Perform requirements: 8 ranks (DC 18);
Time: 1 attack action;
Components: H;
Area: Cloud spreads 30-feet-radius from the user's location, 10-ft. high;
Duration: Instantaneous;
Saving Throws: None (see text);
Chakra Resistance: No;
Chakra Cost: 30.
This technique doesn't so much create fire as it greatly increase the flame of already existing fire source.
Any fire source caught in the cone-shaped area of effect suddenly bursts and expands, burning creatures caught in its radius unless they succeed a Reflex
save (DC 15) to take only half damage. It will also damage and set unattended objects on fire. See below for the different size of fire source.
Small (candle, torch): The small fire source expands and burns creatures and objects in a 5-feet radius from its location for 2d6 point of fire damage.
Medium (campfire, grill): The fire source explodes and burns creatures and objects for 3d6 point of fire damage in a 10-feet radius of its position.
Large (burning old tree): The fire fills a 15-feet radius burst and burns creatures and objects caught in it for 5d6 point of fire damage.
Huge (burning house or larger): A large explosion fills a 20-feet radius and burns creatures caught in it for 8d6 point of fire damage.
Dragon Fire Spell
Ninjutsu (Katon) [Fire]
Rank: 5 (B-Class);
Learn DC: 19, 3 success;
Perform requirements: 10 ranks (DC 20);
Time: 1 attack action;
Components: S;
Range: 40-feet;
Target: One creature bound with Kousen Shibari no Jutsu or other similar methods;
Duration: Instantaneous (see text);
Saving Throws: Fortitude partial;
Chakra Resistance: Yes;
Chakra Cost: 40.
To properly use this technique, the user must target a creature caught within Kousen Shibari no Jutsu, or bound in such a way that the flames can follow a direct path to the target, and be right beside the origin of the technique (or have used the technique himself) or path.
As some Katon techniques, Ryuuka has the user shoot a long stream of fire that follows the path set towards the bound creature.
The target of this technique suffers 6d6 points of fire damage and must make a Fortitude save or catch on fire for 2d6+1 rounds.
Once the technique is completed, the iron wire or rope that binds the target will be destroyed and the target freed.