Ninjutsu (Shadow) [Lost Kinjutsu]
Rank: 9 (S-Class);
Learn DC: 25, 7 success;
Perform requirements: 13 ranks (DC 29);
Time: 1 attack action;
Components: H;
Range: Melee attack;
Target: One creature's shadow;
Duration: Instantaneous;
Saving Throws: Fortitude partial;
Chakra Resistance: Yes;
Chakra Cost: 6.
Another one of Sarutobi Sasuke's original technique. Kage Ansatsu allows the user to
sneak up to the enemy, and deal a mortal blow to him by targeting his shadow. For this
technique to work, a few conditions must be met: the user must be able to make out the
target's shadow clearly, and the target must be unaware of the user. If the attack is
successful (a shadow has a defense of 10), the user deals normal damage to the target, and
the target must succeed a Fortitude save (DC 15) or automatically be reduced to -1 hit
points (unless the attack brought the target lower than -1 hit points). This attack can be a
sneak attack, can deal critical hits and automatically bypasses any damage reduction the
target may have. A creature immune to sneak attack or critical hits is not affected by
Kage Ansatsu.
Ninjutsu (Requires Kage Bunshin no Jutsu (t)) [Konoha Kinjutsu]
Rank: 9 (A-Class); Learn DC: 24, 6 success;
Perform requirements: 12 ranks (DC 26);
Time: 1 full-round action;
Components: C, H, Mas;
Range: Personal;
Effect: Duplicates of the user;
Duration: 1 round/level;
Saving Throws: None;
Chakra Cost: 45 + 1 per additional clone (maximum 3 per level).
This technique is an improved version of Kage Bunshin no Jutsu that is actually lacking in many points. While the number of replication is much greater for a lesser cost, they have fewer Chakra in them which makes them less efficient.
The Tajuu Kage Bunshin follows the same limitations as the standard kage bunshin, except that the penalty to attack rolls, saving throws and defense is doubled, its hit points are halved, it cannot have more than 1 attack per round and cannot use techniques. The maximum distance a tajuu kage bunshin can go from the user is also halved
(approximately 2500 feet).
For every tajuu kage bunshin the user creates by means of this technique, he suffers 1d3 points of damage.
As with Kage Bunshin, the use may replace lost clones but not control any more than his maximum. He also cannot control any other sort of clone while using this technique (including simple Bunshins or Tajuu Kage Bunshins).
Mastery With the fifth step of mastery in this technique, the user increases the number of clone he can create by 1 per level, in addition to the standard Mastering increase.