Ninjutsu (Katon; Requires Mangekyou Sharingan (a)) [Fire, Uchiha Kinjutsu]
Rank: 10 (A-Class);
Learn DC: 25, 6 success;
Perform requirements: 13 ranks (DC 27);
Time: 1 attack action;
Components: H, E, Mas;
Range: Close (10 ft. + 5 ft./2 levels);
Effect: Consumes 1 target or object in a burst of flame/round;
Duration: Concentration (up to 1 round/level) plus 1 round/level (see text);
Saving Throws: Reflex half and Reflex partial;
Chakra Resistance: Yes (see text);
Chakra Cost: 44.
This legendary technique draws filters the innate powerful fire energy in the wielder of the mangekyou sharingan and brings it forth in a burst of black flames. The user can target up to 1 creature or unattended object per round with this technique, with which he must have line of sight.
Each burst of flame deals 2d6 points of fire damage, which can be halved with a successful Reflex save. On a failed save, the target also catches on fire for 1 round/level or the number of damage die dealt by a burst of amaterasu (whichever is lower). The DC to put out Amaterasu-level flames for 1 round is a Reflex save (DC 25). It cannot be doused by normal water unless it was created or manipulated by a creature with at least 18 ranks in the Ninjutsu skill for 1 minute (by means of a Suiton technique), but it can be sealed by the Fuuka Houin technique.
If a burst of flame was fired near a surface, a 5-ft. square of the surface will catch on fire,
dealing half the damage of the original burst of flame to every creature and object that
comes in contact with it. The fire will not spread and will burn until everything within is
consumed.
After using this technique, the user gains 1 point of mangekyou sharingan blindness. See
Mangekyou Sharingan for details on blindness. Every 2 rounds after the first the user
concentrates on this technique, the user gains 1 point of mangekyou sharingan blindness.
The user does not need to maintain the Mangekyou Sharingan active to concentrate on
this technique.
The user adds his sharingan eye bonus to Concentration checks made if disturbed while
concentrating on Amaterasu. No single creature can be targeted with more than 3 bursts
of amaterasu per use of the technique. Each consequent burst of amaterasu refreshes the
duration for which the target will be caught on fire.
This technique can only be learned if selected by the user when taking the Mangekyou
Sharingan feat. The character gains a +4 bonus to checks to overcome chakra resistance.
Empower
The user may spend an additional 1 point of chakra to increase the damage dealt by one
burst of flame by 1d6, up to a maximum of 1d6 per level or 15d6. This process must be
repeated for each burst of amaterasu.
The user may spend an additional point of Chakra per burst to increase the save DC by 1
(maximum +3 for 3 chakra). This increment does not apply to the DC to put out the fire
left by Amaterasu.
Mastery
Every step of mastery in this technique allows the user to ignore 3 points of fire resistance
of any target caught in his Amaterasu. Fire immunity is not affected.
Ninjutsu (Katon/Raiton) [Plasma, Psionic Force]
Rank: 10 (A-Class);
Learn DC: 25, 4 success;
Perform requirements: 13 ranks (DC 27);
Time: 1 full-round action;
Components: C, H;
Effect: 10-ft. wide by 10-ft. tall wall;
Duration: 1 round/level (D);
Saving Throws: Fortitude partial (see text);
Chakra Resistance: Yes (see text);
Chakra Cost: 12.
This technique creates a powerful barrier in front of the user that instantly repels any creature making direct contact with it. The barrier is completely transparent and requires one to be able to See Chakra, See Through Chakra or make a Spot check (DC 20) to detect it. Any creature making contact with the barrier suffers 1d6 point of Psionic and Plasma damage per round as long as it maintains contact, and will be unable to go through,
as though it was facing an indestructible wall. This technique does not, however, block inanimate objects and will provide no protection against melee or ranged armed attacks, and neither will it block any technique.
While this technique is very useful to stop a pursuing foe, the user is still affected by his own barrier. Chakra resistance negates the damage but does not allow passage of living creatures.