Genjutsu (Phantasm) [Mind-Affecting]
Rank: 8 (B-Class);
Learn DC: 22, 3 success;
Perform requirements: 10 ranks (DC 23);
Time: 1 attack action or instant action;
Components: C, S; Range:
Medium (20 ft.+ 10 ft./2 levels);
Target: One creature;
Duration: 1 round/level (D);
Saving Throws: Will negates;
Chakra Resistance:
Yes; Chakra Cost: 4.
This technique places an illusion upon a target who has already detected or who is under
the influence of an illusion. This technique must be tied to an existing genjutsu effect
(when the technique is performed). On a failed save, the subject will have the targeted
genjutsu effect locked with kagemuku.
The kagemuku is a locking mechanism placed on the illusion, a second layer of sorts.
When a creature checks to dispel the targeted genjutsu effect, it checks to dispel
kagemuku instead. Up to 5 kagemuku can be applied to a single illusion, but each
kagemuku after the first increase the cost of the technique by 2 and decrease the dispel
check DC of all kagemuku by 1 (the second application costs 6, the third 8, the fourth 10,
and so on).
If the subject is not under the effect of the targeted genjutsu effect, the technique has no
effect and the chakra is wasted.
Once per day, this technique can be used as an instant action immediately after
performing a Genjutsu technique.
Mastery
The second and fourth step of mastery allow this technique to be used an additional time
per day as an instant action.
Genjutsu (Compulsion) [Mind-Affecting]
Rank: 8 (B-Class);
Learn DC: 22, 3 success;
Perform requirements: 10 ranks (DC 23);
Time: 1 attack action;
Components: H;
Range: Close (10 ft. + 5 ft./2 levels);
Target: One creature;
Duration: Up to 5 rounds plus 1 minute;
Saving Throws: Will partial (see text);
Chakra Resistance: Yes;
Chakra Cost: 6.
This technique forces the target to relive bad memories of all the people it killed. If the
target has never killed, it is unaffected by the technique. The target makes a Will save
each round. Each failed save gives the subject a cumulative -1 morale penalty to attack
rolls, skill checks and saves, but a +1 rage bonus to weapon damage rolls against the user.
The morale penalties persist for 1 minute after the first 5 rounds, while the rage bonuses
go away immediately.