Hachimon Tonkou
In the following section of the technique's chapter, you will find the techniques directly related to the eight celestial gate.
Kai-mon Kai (Initial Gate Release)
Hachimon Tonkou (Kai-mon)
Rank: 3 (C-Class); Learn DC: 16, 2 success; Time: 1 attack action; Components: C,
Mas; Range: Personal; Target: You; Duration: 1 round/level (D); Saving Throws:
None.
The user opens the first gate. For the duration of the technique, he gains a +2
enhancement bonus to Strength and Dexterity scores, and his land speed increases by 10
feet. The user can no longer suppress his chakra signature.
Each round the technique is maintained, the user suffers 2 points of damage. When the
technique ends, he must succeed a Fortitude save (DC 15) or be fatigued for the rest of
the encounter plus 1 minute.
The effects of opening the first gate do not stack with any other Hachimon Tonkou
techniques unless explicitely stated otherwise. Therefore, when opening a greater gate,
any previously active gate techniques end prematurely. If the damage would reduce the
character to 0 hit points, the technique ends prematurely. Unless the user wishes
otherwise, the technique ends at as the encounter ends.
Using any two Hachimon Tonkou consecutively without at least a 1 minute pause inbetween
doubles the chakra cost paid or damage taken every round.
Mastery
With the third step of mastery in this technique, the user can activate this gate as a free
action for the purpose of using a more powerful gate, without actually performing this
technique or gaining any of its benefits or penalties. He cannot otherwise perform the
technique as a free action.
Kyu-mon Kai (Heal Gate Release)
Hachimon Tonkou (Kyu-mon; Requires Kai-mon Kai (t))
Rank: 4 (B-Class); Learn DC: 18, 3 success; Time: 1 full-round action.
Same as Kai-mon Kai, except as noted above and as follow. The user gains a fast healing
2 while maintining the Heal Gate, and ignores fatigue and exhaustion as long as the
technique lasts. The user is also temporarily healed of any temporary Strength or
Dexterity damage for the duration of the technique.
Each round it is maintained, the user takes 3 chakra damage.
When the technique ends, both fatigue and exhaustion, as well as Strength and Dexterity
damage suffered return. The user can only perform this technique while under the effects
of Kai-mon Kai or with sufficient degree of mastery in the technique.
Mastery
The first, third and fifth steps of mastery increase the fast healing by 1.
With the second step of mastery in this technique, the user can activate this gate as a free
action for the purpose of using a more powerful gate, without actually performing this
technique or gaining any of its benefits or penalties. He cannot otherwise perform the
technique as a free action.
With the fifth step of mastery in this technique, the user only takes 2 points of chakra
damage each round the Heal Gate is open.
Sei-mon Kai (Life Gate Release)
Hachimon Tonkou (Sei-mon)
Rank: 6 (B-Class); Learn DC: 20, 3 success; Components: C, P, Mas.
Same as Kai-mon Kai except as noted above and as follow. The user opens the third gate.
For the duration of the technique, he gains a +4 enhancement bonus to Strength and
Dexterity scores, and his land speed increases by 15 feet. The user can no longer suppress
his chakra signature, which effectively increases by 1 step. He gains 8 temporary chakra.
Each consecutive use of any Gate-release Hachimon Tonkou technique within a 24 hours
period reduces the temporary chakra granted by opening a Gate by one-half.
Each round the technique is maintained, the user suffers 4 points of damage. When the
technique ends, he must succeed a Fortitude save (DC 20) or be fatigued for the rest of
the encounter plus 5 minutes.
The user can only perform this technique while under the effects of Kyu-mon Kai or with
sufficient degree of mastery in the technique.
Mastery
With the second step of mastery in this technique, the user can activate this gate as a free
action for the purpose of using a more powerful gate, without actually performing this
technique or gaining any of its benefits or penalties. He cannot otherwise perform the
technique as a free action.
With the fifth step of mastery in this technique, the user suffers only 3 points of damage
each round the Life Gate is open.
Shou-mon Kai (Harm Gate Release)
Hachimon Tonkou (Shou-mon; Requires Sei-mon Kai (t))
Rank: 8 (A-Class); Learn DC: 23, 4 success; Time: 1 attack action; Components: C, P,
Mas.
The user opens the fourth celestial gate, the Harm Gate. His strength, agility, speed and
reaction times are increased to extreme levels under its effects.
Same as Kai-mon Kai except as noted above and as follow. The user gains a +6
enhancement bonus to Strength and Dexterity scores, and his land speed increases by 20
feet. He can no longer suppress his chakra signature, which effectively increases 2 steps.
He gains 12 temporary chakra as well as a +4 bonus to Initiative, Balance, Climb, Jump,
Swim and Tumble checks.
Each consecutive use of any Gate-release Hachimon Tonkou technique within a 24 hours
period reduces the temporary chakra granted by opening a Gate by one-half.
Every round the gate is maintained, the user suffers 5 points of damage at the start of his
turn. When the technique ends, the user must suffer a Fortitude save (DC 20) or be
exhausted for the rest of the encounter, plus 10 minutes. If the Harm Gate was opened for
2 rounds or longer, the user takes a -2 penalty to all ability scores for 24 hours once the
gate closes.
The user is still fatigued until the end of the encounter on a successful save. The user can
only perform this technique while under the effects of Sei-mon Kai or with sufficient
degree of mastery in the technique.
Mastery
With the second step of mastery in this technique, the user can activate this gate as a free
action for the purpose of using a more powerful gate, without actually performing this
technique or gaining any of its benefits or penalties. He cannot otherwise perform the
technique as a free action.
With the fifth step of mastery in this technique, the user suffers a maximum of 4 points of
Strength damage from opening the Harm Gate, which recovers fully after 8 hours of rest,
and suffers only 4 points of damage each round the gate is open.
To-mon Kai (Limit Gate Release)
Hachimon Tonkou (To-mon; Requires Shou-mon Kai (t))
Rank: 10 (A-Class); Learn DC: 25, 4 success; Components: C, P, Mas.
Same as Kai-mon Kai except as noted above and as follow. The user gains a +8
enhancement bonus to Strength and Dexterity scores, and his land speed increases by 30
feet. He can no longer suppress his chakra signature, which effectively increases 2 steps.
He gains 16 temporary chakra as well as a +4 bonus to Initiative, Balance, Climb, Jump,
Swim and Tumble checks.
Each consecutive use of any Gate-release Hachimon Tonkou technique within a 24 hours
period reduces the temporary chakra granted by opening a Gate by one-half.
Each round the technique is maintained, the user suffers 6 points of damage. If the Limit
Gate was opened for 2 rounds or longer, the user takes a -4 penalty to all ability scores for
24 hours once the gate closes. The user must make a Fortitude save (DC 25) or become
exhausted for the rest of the encounter plus 30 minutes.
The user can only perform this technique while under the effects of Shou-mon Kai or with
sufficient degree of mastery in it.
Mastery
With the second step of mastery in this technique, the user can activate this gate as a free
action for the purpose of using a more powerful gate, without actually performing this
technique or gaining any of its benefits or penalties. He cannot otherwise perform the
technique as a free action.
With the fifth step of mastery in this technique, the user only suffers 5 points of damage
per round and a -2 penalty to ability scores after using the Limit Gate.
Kei-mon Kai (View Gate Release)
Hachimon Tonkou (Kei-mon; Requires To-mon Kai (t))
Rank: 12 (S-Class); Learn DC: 28, 5 success; Time: 1 full-round action; Components:
C, P, Mas.
Same as Kai-mon Kai except as noted above and as follow. The user gains a +8
enhancement bonus to Strength and Dexterity scores, and his land speed increases by 30
feet. He can no longer suppress his chakra signature, which effectively increases 2 steps.
He gains 20 temporary chakra.
Each round the View Gate is active, the character gains 3 temporary chakra.
Each consecutive use of any Gate-release Hachimon Tonkou technique within a 24 hours
period reduces the temporary chakra granted by opening a Gate by one-half.
The user takes 7 points of damage each round the technique is maintained. If the View
Gate was opened for 2 rounds or longer, the user takes a -6 penalty to all ability scores for
24 hours once the gate closes as well as suffer half again as much damage from all
sources for 1 minute (+50%). The user must succeed a Fortitude save (DC 28) or have his
hit points reduced to 0 and become exhausted. Success means that the character is only
exhausted for the rest of the encounter.
The user can only perform this technique while under the effects of To-mon Kai or with
sufficient degree of mastery in it.
Mastery
With the second step of mastery in this technique, the user can activate this gate as a free
action for the purpose of using a more powerful gate, without actually performing this
technique or gaining any of its benefits or penalties. He cannot otherwise perform the
technique as a free action.
With the fifth step of mastery in this technique, the user only suffers 6 points of damage
per round and a -2 penalty to ability scores after using the View Gate, and does not suffer
additional damage after afterwards.
Kyo-mon Kai (Wonder Gate Release)
Hachimon Tonkou (Kyo-mon; Requires Kei-mon Kai (t))
Rank: 14 (S-Class); Learn DC: 30, 5 success; Time: 1 full-round action; Components:
C, P, Mas.
The user releases the Wonder Gate with so much power that nearby creatures are
buffetted away.
Same as Kai-mon Kai except as noted above and as follow. Adjacent creatures take 1d10
points of force damage and are pushed back by the mere opening of the Wonder Gate.
Huge creatures are pushed back 10 feet, Large creatures 20 feet, Medium-size or smaller
creatures 30 feet. Gargantuan or larger creatures are unaffected.
The user gains a +10 enhancement bonus to Strength and Dexterity scores, and his land
speed increases by 30 feet. He gains 24 temporary chakra and a +8 bonus to Initiative,
Balance, Climb, Jump, Swim and Tumble checks. The user becomes shrouded with a
cloud of chakra like a roaring flame, and can no longer suppress his chakra signature,
which effectively increases 2 steps, and automatically fails hide checks while the Wonder
Gate is open.
Each consecutive use of any Gate-release Hachimon Tonkou technique within a 24 hours
period reduces the temporary chakra granted by opening a Gate by one-half.
The user takes 8 points of damage each round the technique is maintained. If the Wonder
Gate was opened for 2 rounds or longer, the user will suffer a -8 penalty to all ability
scores for 24 hours once the gate closes, as well as suffer half again as much damage
from all sources for 1 minute (+50%). He must also succeed a Fortitude save (DC 30) or
be exhausted for the rest of the encounter plus 1 hour.
The user can only perform this technique while under the effects of Kei-mon Kai or with
sufficient degree of mastery in it.
Mastery
With the fifth step of mastery in this technique, the user only suffers 7 points of damage
per round and a -4 penalty to ability scores after using the Wonder Gate, and does not
suffer additional damage after afterwards.
Seishun no Chikara!!! (Power of Youth!!!)
Hachimon Tonkou (Kyu-mon; Requires Kyu-mon Kai (t)) [Maito Gai Hijutsu]
Rank: 6 (B-Class); Learn DC: 20, 3 success; Perform requirements: —; Time: 1
attack action; Components: C; Range: Personal; Target: You; Duration: 1 round/level
(D; see text); Saving Throws: None; Chakra Cost: 6.
Using this technique allows the user to momentarily open the Heal Gate and gains 2d6+2
temporary hit points, as well as ignore the Fatigued and Exhausted condition effects for
the duration of the technique, when both the sudden outburst of energy and temporary hit
points vanish. This technique's effect are not cumulative and cannot be used two times in
a row to gain more hit points or a longer duration. Rather, its effect overlapse with every
use of this technique.
Shuugyou: Renge Henshou (Training: The Lotus Blooms Twice)
Training (Taijutsu; fequires Initiate of the Eight Celestial Gates (f))
Rank: 8 (B-Class); Learn DC: 22, 3 success; Components: Mas.
When the user suffers an ability score penalty from using a Hachimon Tonkou technique
of sufficient rank for 2 rounds or longer, he may spend 3 points of chakra to reduce the
penalty by 1 (up to 2).
Mastery
The first, third and fifth steps of mastery increase the maximum amount the penalty can
be reduced to 4, 6 and 8 respectively.
Hyuuga Ryu: Kai-mon Gouin (Hyuuga Style: Initial Gate Forceful Release)
Taijutsu (Strike; Requires Hyuuga Ryu: Jyuuken - Nidan Dachi (t)) [Hyuuga Hijutsu]
Rank: 11 (A-Class); Learn DC: 26, 5 success; Perform requirements: 14 ranks (DC
28); Time: 1 attack action; Components: C, M; Range: Melee Attack; Duration: 1
round/level (maximum 10); Saving Throws: Fortitude negate (see text); Chakra Cost:
8.
One of the less known technique of the Hyuuga jyuuken style allows the user to reach so
deep with his attacks that he may even target the hachimon tonkou.
The user makes a single jyuuken attack, the user will open the Initial Gate in the target.
Because the gate was forcefully opened, it cannot be closed and the target will suffer
double damage from it if he doesn't have the Hachimon Tonkou feat.
He will still, however, retain all benefits while the gate is open. A successful Fortitude
save negates the effect of this technique when the attack is first made.
The user can also use this technique on a target on whom the first gate was opened, to
close it immediately. Doing so costs no Chakra, but requires the user to make an opposed
level check against the creature who forcefully opened the gate on the target.