Chakra Control (Body; Requires Daichouyaku no Jutsu (t))
Rank: 5 (B-Class);
Learn DC: 19, 3 success;
Perform requirements: 10 ranks (DC 20);
Time: 1 attack action;
Components: C;
Range: Personal;
Target: You;
Duration: 1 round;
Saving Throws: None;
Chakra Cost: 25.
A greater version of Chouyaku no Jutsu and Daichouyaku no Jutsu, this technique propels the user upward with a sudden burst of Chakra.
For the duration of this technique, the user gains a +40 bonus to Jump checks.
The user is also no longer subject to the maximum jumping height when making a high jump.
Chakra Control (Body)
Rank: 5 (D-Class); Learn DC: 17, 1 success;
Perform requirements: 7 ranks (DC 16);
Time: 1 attack action;
Components: C;
Range: Personal;
Target: You;
Duration: 1 minute/level (D);
Saving Throws: None;
Chakra Cost: 20.
Using this technique, the user can swim at half his speed as a move-action or his standard movement rate as a full-round action,
while the DC for the check is reduced by 5. A character does not need to make a swim check when using this technique in Calm waters.