Fuinjutsu [Lost Hijutsu]
Rank: 8 (S-Class);
Learn DC: 24, 6 success;
Perform requirements: 12 ranks (DC 28);
Time: 1 full-round action;
Components: C, H, P, X;
Range: Touch;
Target: One willing creature;
Duration: Permanent;
Saving Throws: None;
Chakra Cost: 8 per seal slot.
This technique is one of the Hidden Steel's secret technique and represents the spirit of a
warrior to its very core. It is the very equivalent to signing a blood pact with one's
weapon, for the targeted creature seals the weapon in his own body. The technique
occupies one seal slot per size category of the weapon, Small size or smaller being one,
Medium-sized being two, Large 3 and so on.
Once the technique is completed, the weapon, which must be held by the subject, merges
with the subject and the seals appear on his body (see above). The subject will
immediately suffer 3 points of temporary Strength damage per seal slot occupied by the
weapon.
To call upon the weapon, the subject must simply smear some blood over the seal and
mold Chakra, which takes from a free action to a full minute depending on the location of
the seal. He can dismiss the weapon anytime as a free action, and in doing so will have it
vanish into a puff of smoke. The same goes if the weapon is destroyed or is no longer
within 1 mile of the user. In both the latter cases, the weapon will not be available for
summoning for 1 hour.
Should the seal be broken or if the subject were to die, the weapon will reappear in
pieces, destroyed beyond repair, besides the subject. Refer to the table below to determine
how many seal slots, and what the Fuinjutsu check difficulty for the seals is.
Size Category Seal Slots Fuinjutsu DC
Small or smaller 1 12
Medium-sized 2 16
Large 3 20
Huge 4 24
Gargantuan 5 28
Colossal 6 32
All the properties of the weapon, weapon seals and mastercraft bonuses, are carried over
during the sealing and summoning processes.
Each size category over Medium-size decreases the amount of seal slots taken by a sealed
weapon by 1 (minimum 1).
Expendable Components: Materials to scribe a seal. Scribing the seal requiress a
Fuinjutsu check (DC 25), does not have to be done by the user and takes one or more seal
slot. An attempt to craft the seal takes 10 minutes per seal slot used, and a failed check
will result in the sealing process failing without the user noticing until the end.
A Fuinjutsu check with the same difficulty class can be attempted to confirm the seal was
crafted successfully (cannot be retried).
Fuinjutsu (Advanced Seal) [Lost Kinjutsu]
Rank: 8 (A-Class);
Learn DC: 23, 6 success;
Perform requirements: 11 ranks (DC 25);
Time: 1 minute (or the time required to perform the trap's technique if higher);
Components: C, H, X (see text);
Range: 10 feet;
Area: 5-ft.-radius emanation;
Duration: 1 minute/level (D);
Saving Throws: See text;
Chakra Resistance: See text;
Chakra Cost: 10 plus cost of the trap (see text).
With this Advanced Seal, the user is able to set a trap with any ninjutsu in his arsenal.
The cost of this technique is 10 + the cost of the technique used in the trap. The technique
must be a of Rank 7 or lower and a technique that applies to other creatures (but not
exclusively). The first creature that moves through the area of effect suffers the effect of
the technique as though the user had performed it, and must make saving throws
according to the technique (the DC remains the same, but suffers a -2 penalty).
Techniques with an area of effect must be aimed (such as a cone) and are positioned at
the location of the advanced seal. A Ninjutsu no Wana has a Search DC of 10 + the user's
Sleight of Hand (or Dexterity) modifier and cannot be disarmed unless the user dispels
the technique or the duration expires. Whatever material focus or expendable component
the technique uses must be present for the trap to set off.
Expendable Components: One advanced seal.