Perpetual Youth Spell
Ninjutsu
Rank: 9 (A-Class);
Learn DC: 24, 4 success;
Perform: 12 ranks (DC 26);
Time: 1 minute;
Components: C, H;
Range: Personal;
Target: You;
Duration: Instantaneous (see text);
Saving Throws: None;
Chakra Cost: 10.
With this technique, the user is able to maintain a youthful appearance even in his old days. Using this technique, the user's body reverts back 1 or 2 age category (at the user's choice) below his current, and his appearance and Strength, Dexterity and Constitution score will be adjusted accordingly, along with his size category if needed. This technique's duration is not timed, but the technique will cease 1d4+1 rounds after the user's Chakra Pool falls below 10%.
Hidden Moon Concealment
Ninjutsu
Rank: 9 (A-Class);
Learn DC: 24, 4 success;
Perform requirements: 12 ranks (DC 26);
Time: 1 full-round action;
Components: C, H;
Range: Personal;
Target: You;
Duration: 1 minute/level (D);
Saving Throws: None (see text);
Chakra Cost: 7.
This long lost technique originates from a village from ages past, the hidden village of steel. It's technological progress was fantastic, but it finally lost against mundane-made technological wonders from a foreign continent. Unlike what its name implies, this technique covers the user in an extremely cold steel-like substance that will quickly harden and form a protective mantle that serves both as a protection and an effective camouflage without hindering the user's movement. The steel layer covers the user's body and equipment, though he can still use it without encountering any difficulty.
As long as he remains in complete darkness (such as nighttime), the user gains a +20 bonus to hide. In addition the mantle muffles the user's movement and makes it harder to track him, as well as almost completely removing his scent; as such, he gains a +4 bonus to move silently checks and the DC to track him by 5, while making it impossible for a creature with the scent ability to locate him. If the user is exposed to light while in this condition, he does not gain a bonus to his hide checks from this technique, but neither does he suffer a penalty.
On the other hand, if the user is exposed to sunlight while this technique is in effect, every creature (including the user) within 30 feet from him must make a Fortitude save (DC 15) or be blinded for 1d6 rounds; in addition, both the user and the surrounding creatures suffer a 25% miss chance on their attacks against him (or other creatures in the user's case) because of the blinding light the user reflects. Blind creatures are unaffected by the concealment effect or blindness caused by this technique.