Ninjutsu (Suiton) [Hoshigaki Kisame Hijutsu, Water]
Rank: 7 (B-Class);
Learn DC: 21, 4 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 full-attack action;
Components: C, S, F, Mas;
Range: Medium (20 ft. + 10 ft./2 levels);
Target: One creature; or Area: 5-ft.-wide line;
Duration: Instantaneous;
Saving Throws: None (one creature) or Reflex half (line);
Chakra Resistance: Yes;
Chakra Cost: 6.
Using this technique, the user focuses a large amount of Chakra around Samehada that
draws nearby water to it. He can either send it as a line attack or target a single creature. If
the attack is a line attack, it deals 3d8 points of slashing damage plus the user's strength
modifier. If the attack targets a single creature, the attack deals 4d8 points of piercing
damage plus the user's a melee attack to hit. Furthermore, the one-target attack is very
nimble and can ignore all sorts of cover except for nine-tenth and total cover. The line
cannot extend further than 50 feet, unless the technique is Mastered, in which case the
range increases to 80 feet and the one-target mode can bypass even nine-tenth cover.
Mastery
Fifth step of mastery in this technique increases the maximum length of the line by 30 feet.
Material Focus: A small (at least 30 litres) source of water nearby and Samehada.
Ninjutsu (Suiton) [Water]
Rank: 7 (B-Class);
Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 attack action; Components: H;
Range: Medium (20 ft. + 10 ft./2 levels);
Area: 50-ft. long by 5-ft. wide line (S);
Duration: Instantaneous;
Saving Throws: Reflex negates;
Chakra Resistance: No;
Chakra Cost: 10.
Upon using this technique, the user creates a strong explosion that sends the Mediumsized
or smaller creature 5 feet below or standing over the water's surface flying upward
1d6x5 feet and fall prone, unless they succeed a Reflex save. Large or larger creatures
simply fall prone. If the save is failed, in addition to being sent upward or falling prone,
the affected creatures suffer 3d6 points of bludgeoning damage. Structures and vehicles
are not sent flying, but suffer double damage from the techniques. In addition, if a
creature, structure or vehicle occupies 2 or more squares of the area of effect, the damage
is increased to 5d6. This technique can only be used over water.