This process is used when a character has already learned this technique and consists of mastering it. The mastery has 5 stages, called steps, and each grant a set bonus. To master any stage, a character must succeed the Learn DC once again and spend time training equal to the number of successes he must achieve. Each step of mastery is made at an increasing penalty to the Learn check. Bonuses from Tutoring and Self- Teaching do not apply when Mastering a technique, but other situational bonuses, like weights, will.
Hijutsu and kinjutsu do not have increased successes, but the difficulty to master a hijutsu increases by +2, and the difficulty to master a kinjutsu increases by +5. The number of successes the character must achieve to master an epic technique is doubled. Any condition that would normally increase the time, the number of successes or impose a penalty to Learn checks still applies.
- Step Zero (Learned) - the Ability has been learned, but mastery has not begun.
- Step One (Competence): The first step of mastery requires 1 success.
The character gains a +1 bonus to meet the Perform requirements.
The character also gains a +1 bonus to saves against the technique if he identifies it beforehand.
- Step Two (Proficiency): The second step of mastery requires 1 success.
The character gains a +2 bonus to meet the Perform requirements.
The character also gains a +1 bonus to saves against the technique if he identifies it beforehand.
The character's effective level when performing the technique increases by 1.
- Step Three (Advanced Proficiency): The third step of mastery requires 1 success.
The character gains a +3 bonus to meet the Perform requirements.
The character also gains a+2 bonus to saves against the technique if he identifies it beforehand.
The character's effective level when performing the technique increases by 2.
- Step Four (Specialization): The fourth step of mastery requires 2 successes.
The character gains a +4 bonus to meet the Perform requirements.
The character also gains a +2 bonus to saves against the technique, if identified.
The character's effective level when performing the technique increases by 3.
- Step Five (Mastery): The fifth step of mastery requires 2 successes, and is made with a -2 penalty to Learn checks.
The character gains a +6 bonus to meet the Perform requirements.
The character also gains a +3 bonus to saves against the technique, if identified.
The character's effective level when performing the technique increases by 5.