Chakra Control (Body)
Rank: 1 (D-Class);
Learn DC: 13, 1 success;
Perform requirements: 3 ranks (DC 12);
Time: 1 swift action;
Components: C;
Range: Personal;
Target: You;
Duration: 1 round/level;
Saving Throws: None;
Chakra Cost: 5.
This technique is actually one of the basic technique taught to ninja during their years at the Academy. The basic principle is to train the students in Chakra manipulation- in this case, to improve the mobility by increasing the body's speed with Chakra. By focusing his Chakra to his legs, the user gains a +2 enhancement bonus to Acrobatics checks and his movement speed increases by 5 feet.
In addition, he gains a +3 bonus acrobatics check to Jump to when benefiting from a running start.
The movement bonus granted by this technique does not stack with other non-permanent enhancements
Chakra Control (Spirit)
Rank: 1 (C-Class);
Learn DC: 14, 2 success;
Perform requirements: 4 ranks (DC 14);
Time: 1 attack action;
Components: C;
Range: Close (10 ft. + 5 ft./2 levels);
Duration: 1 round/level (D);
Saving Throws: None;
Chakra Cost: 5.
By merely concentrating, the user is able to determine whether any creature in a Close range is poisoned or not. In other words, the user is able to sense the disturbance in the poisoned creature's body, and react to it. The user may also determine what type of poison is at work by succeeding a Wisdom check (DC 15+Poison DC).