Nullification (Sp): at 4th level, you can cast an aura of protection over of any 1 ally within 30’ (including yourself)
from one basic energy type (;choose 1 at the time of casting - Fire,wind,lightning,water,earth); this
aura blocks the next energy-based attack of the chosen type that hits that ally, regardless of source; the aura disappears after absorbing 1 attack, or after 1 minute per class level, whichever comes first; this is a standard action that provokes attacks of opportunity; this ability costs 5CP to use
*null can only block an advanced element if both Null basics are on the person hit with an ability
example : Ice techniques are composed of water and wind damage,
casting Null wind and null water on the same person will absorb 1 single Ice spell and vanish
Basic Nullifications:
Null: Suiton (Water)
Null: Fūton (Wind)
Null: Doton (Stone)
Null: Katon (Flame)
Null: Raiton (Shock)
Bi-elemental Nullifications:
Null: Suiton (Water) + Null: Fūton (Wind) = Null: Hyōton (Ice)(cold)
Null: Suiton (Water) + Null: Doton (Stone) = Null: Mokuton (Wood)
Null: Suiton (Water) + Null: Katon (Flame) = Null: Futton (Boil)
Null: Suiton (Water) + Null: Raiton (Shock) = Null: Ranton (Storm)
Null: Katon (Flame) + Null: Fūton (Wind) = Null: Shakuton (Scorch)(heat)
Null: Katon (Flame) + Null: Doton (Stone) = Null: Yōton (Lava)
Null: Katon (Flame) + Null: Raiton (Shock) = Null: Enton (Blaze)
Null: Doton (Stone) + Null: Raiton (Shock) = Null: Bakuton (Explosion)
Null: Doton (Stone) + Null: Fūton (Wind) = Null: Suna (Sand)
Null: Raiton (Shock) + Null: Fūton (Wind) = Null: Jiton (Magnetic)
Tri-Elemental Nullifications:
Null: Fūton (Wind) + Null: Katon (Flame) + Null: Doton (Stone) = Jinton (Dust/Disintegration)
Null: Raiton (Shock) + Null: Doton (Stone) + Null: Suiton (Water) = Shōton (Crystal/Crystallization )
Other Nullifications:
Null: Light Null: Order Null: Shadow Null: Chaos
(requires feat to use, see chakra feats)
Enfeebling/Yang
Level: Priest 9
Control Cost: 36
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: no
Your presence inspires incredible awe in those nearby. A creature that fails a save against this spell falls to the ground and prostrates itself before you, believing it bows before a holy presence. A flying creature incapable of hovering must land immediately in order to prostrate itself. These creatures are considered to be helpless for the duration of the spell. Each round on its turn, a target of this spell may attempt a new saving throw to end the effect; this is a full-round action that does not provoke attacks of opportunity. A creature that recovers from this spell early after being affected by it for at least 1 round takes 1d6 points of Wisdom drain and is staggered for 1d4 rounds. A creature that makes the initial save to resist this spell is merely staggered for 1 round.