Fireball Spell
Ninjutsu (Katon) [Fire]
Rank: 7 (B-Class);
Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 attack action;
Components: H, E;
Range: Medium (20 ft. + 10 ft./2 levels);
Area: 30-ft. radius burst;
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 10.
Upon completing this technique, the user sends a large ball of blazing Chakra towards his target, likely with the intention of blowing it to bits. The fireball explodes in with a large and loud sonic boom, dealing 6d6 point of fire damage and 1d6 point of Kinetic damage.
The fire ball will set fire to combustibles and damage unattended objects in the area. Should the user attempt to send it through a narrow passage, he must "hit" the opening with a ranged touch attack, lest he sees the fireball explode prematurely at the opening of the passage.
Empower
A Caster Class may increase the damage dealt by this technique by 1 die of fire And/or a Bard class can increase the sonic damage, up to a maximum of 12d6 point of fire damage and 7d6 point of sonic damage at the cost of 2 points of chakra per die of damage, or up to 1d6 per level total.
Evaporation Spell
Ninjutsu (Katon; Requires Ninjutsu 12 ranks) [Fire]
Rank: 7 (B-Class);
Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 attack action;
Components: C, H;
Range: Close (10 ft. + 5 ft./2 levels);
Area or Target: One or more 5-ft. cube filled with water or One or more living creatures;
Duration: Instantaneous;
Saving Throws: Fortitude partial or Reflex partial;
Chakra Resistance: Yes;
Chakra Cost: 4 per square or 10 per creature.
With this technique, the user has the choice to completely evaporate one or several 5-ft. cube filled with water or target a single creature. The maximum number of target, squares and creatures both, is 1 every 5 levels.
Square: The steam deals damage to any creature standing over the square in a 5-ft. wide and 10-ft. high cylinder. The target must make a Reflex save to take only half of 6d6 points of fire damage. Any creature standing directly over the cube may fall, but it is unlikely to have any visible effect if the technique is performed on a lake.
Creatures: The creatures suffer 6d6 point of fire damage from having the water inside it reach boiling point, which in turn provokes a Fortitude save to avoid it suffering an additional 1d6 points of Constitution damage from dehydratation and become Fatigued.