Taijutsu (Strike) [Kick or Punch]
Rank: 3 (C-Class);
Learn DC: 16, 2 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 attack action;
Components: M;
Range: Melee attack;
Target: One creature the same size as the user or smaller;
Duration: Instantaneous;
Saving Throws: Fortitude partial;
Chakra Cost: 10.
The user strikes at the target with a powerful head blow, aiming to knock it down and stun it.
The user makes an unarmed attack that deals normal damage. If it hits, the target must succeed a Fortitude save to avoid being stunned for 1 round and falling prone.
Taijutsu (Stance; Requires Defensive Martial Arts (f))
Rank: 3 (C-Class);
Learn DC: 16, 2 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 swift action;
Components: M;
Range: Personal;
Target: You;
Duration: Stance;
Saving Throws: None;
Chakra Cost: 9.
While the user remains in this stance, he gains a +2 bonus to Balance and Tumble checks as well as
having his maximum number of attacks of opportunity per round increase by 1.