Fuinjutsu (Requires Blood Mage (f) and any 4 Ketsuyoujutsu techniques) [Lost Kinjutsu]
Rank: 8 (A-Class);
Learn DC: 23, 6 success;
Perform requirements: 11 ranks (DC 25);
Time: 1 minute;
Components: C, S, F, E;
Range: Personal;
Target: You;
Duration: 1 day or until discharged (D);
Saving Throws: None;
Chakra Cost: 8.
The user carves glowing runes into his skin. This seal is a defense mechanism that lashes
instinctually against any who try to apply a seal upon the user's body. The seal has one
charge, which is expended as soon as a sealing technique or item emulating a sealing
technique (exploding tag, sealing tag, etc.) is applied upon the user's body. The seal deals
5 points of damage to the creature applying the seal or item applied (thus likely
destroying it instantly and rendering it useless).
If the trigger was a technique, the attacker must make an opposed level check with the
user—if the user wins, the seal fails and cannot be applied. If the attacker wins, the
technique functions normally.
If the user is conscious, he may suppress the seal's effects for one round by concentrating
for a standard action.
This technique requires one seal slot empty on the user and the user deals himself 3
points of damage when performing this technique, even on a failed attempt.
Empower
The user can spend an additional 5 points of chakra and deal himself 3 additional damage
to increase the number of charges the seal contains by 1.
Material Focus: A dagger of power used to carve the seals.
Fuinjutsu (Requires Blood Mage (f)) [Lost Kinjutsu]
Rank: 8 (A-Class);
Learn DC: 23, 6 success;
Perform requirements: 11 ranks (DC 25);
Time: 3 minutes;
Components: C, S, F, X;
Range: Personal;
Target: You;
Duration: 4 hours or until discharged (D);
Saving Throws: None;
Chakra Cost: 10.
The user carves glowing runes into his flesh and then rubs in magnerium powder laced
with chakra before the wounds close to form seals. The seal is dormant when crafted until
activated again as a swift action. The seal, when activated, remains active for 5 rounds
and cannot be disabled.
While the seal is active, nerve sensitivity is increased tenfold. The user gains Speed rank
3 extraordianry ability and a +4 bonus to Will saves, Spot and Listen checks, as well as a
blindsense 30 feet, but takes half again as much damage from physical attacks (+50%).
Also, for the duration the seal is active, the user gains a passive Sense Chakra ability that
extends to 30 feet and a +20 bonus to Balance checks.
This technique requires 3 seal slots to be empty on the user's body, and the user deals
himself 12 points of damage while performing this technique, dealt even on a failed
attempt.
Material Focus: A dagger of power used to carve the seals.