Fuinjutsu (Requires Blood Mage (f) and any 4 Ketsuyoujutsu technique) [Lost Kinjutsu]
Rank: 5 (C-Class);
Learn DC: 18, 4 success;
Perform requirements: 6 ranks (DC 18);
Time: 3 rounds;
Components: C, S, F, E;
Range: Personal;
Target: You;
Duration: Until discharged (D);
Saving Throws: None;
Chakra Cost: 4.
The user carves glowing runes into his flesh. This seal becomes dormant until activated as an instant action.
When activated, the seal grants a +2 competence bonus to a Will save, a +2 competence bonus to opposed level checks or caster checks, or a +4
competence bonus to a single Concentration check. This seal can only be activated before the user is mentally attacked, performing a caster or opposed level checks,
or distracted—it remains active only for the instant it takes to perform the chosen action.
This technique requires 1 seal slot to be empty on the user's body, and the user deals himself 3 points of damage while performing this technique, dealt even on a failed
attempt. Only one Fortitude seal can be applied to the user's body at any time.
Empower
The user can double the Chakra Cost and the damage done to himself to double the efficiency of the seal (+4 to Will saves, +4 to caster and opposed level checks,
and +8 to Concentration checks), but becomes unable to use this or the Fortitude seal for 24 hours.
Material Focus: A dagger of power used to carve the seals.
Fuinjutsu (Requires Blood Mage (f) and any 6 Ketsuyoujutsu technique) [Lost Kinjutsu]
Rank: 5 (B-Class);
Learn DC: 19, 5 success;
Perform requirements: 7 ranks (DC 20);
Time: 1 minute;
Components: C, S, F, E;
Range: Personal;
Target: You;
Duration: Until discharged (D);
Saving Throws: None;
Chakra Cost: 5.
The user carves glowing runes around his forehead, which quickly fade back into black
marking. This seal accesses a special section of your brain and stores information in it,
and uses its capabilities to perform supernatural feats. It becomes dormant until activated
as a free action. When activated, it only remains active for the duration of the chosen
action. It can serve one of three purposes when activated:
- Memorize/Recall Memory: The user is able to memorize a string of words or number, a
long passage of word or a difficult piece of information, image or script. Each use of the
seal allows the user to memorize a single page of text (up to 800 words), numbers,
diagrams, pictograms, or sygils (even without knowing their meanings). The user always
retains this information, but may only access it by using a charge of the seal to recall the
memory, temporarily suppressing heavy mental blocks. The memory is otherwise
unavailable to thoughts reading, mind reading or other method of information gathering
unless the user is presently recalling the memory.
- Ignore Wounds: The user is able to act normally at -1 hit points or lower, as though
having the Remain Conscious talent or ability. This lasts until the user is healed back to 0
or more hit points, or for 10 rounds.
- Resist Death: The user may use this seal to perform a strenuous action normally when at
0 hit points without being reduced to -1 hit points and dying.
The user must wait 24 hours after the seal was discharged to apply it to himself again, but
is otherwise not limited to the amount of times it can be used in a day (though it typically
only has 1 charge). This technique requires 1 seal slot to be empty on the user's body, and
the user deals himself 4 points of damage while performing this technique, dealt even on
a failed attempt.
Each charge of the seal puts the user in a state of mental exhaustion and he suffers a -1
penalty to Intelligence- and Charisma-based checks per charges used until he rests for 8
hours.
Empower
The user may empower the seal by doubling the chakra cost and damage dealt to himself
to increase the number of charges the seal has to 2 before being discharged.
Material Focus: A dagger of power used to carve the seals.