Method of Phonon Reading
Ninjutsu
Rank: 3 (B-Class);
Learn DC: 16, 3 success;
Perform requirements: 8 ranks (DC 18);
Time: 5 minutes;
Components: C, S;
Range: Touch;
Effect: Reads a seal containing residual chakra or an unattended sealed item or enhancement seal;
Duration: Up to 12 rounds;
Saving Throws: None;
Chakra Cost: 3.
This technique can be activated to perform two functions, as shown below. Chakra Reading: Each round, the user can attempt to glean information on a single enhancement seal, enhancement bonus, power or property of an item or sealed item. This is a full-round action that requires a Ninjutsu check
(DC 15 + seal or item level) and can be retried. A successful check reveals the function of the seal, power or property, how to activate it
(if appropriate) and how many charges are left (if it uses charges). Seal Reading (requires Kaikken no In technique): The user touches a kaikken no in or similar seal seal and is able to read the residual chakra information stored in it. The user is able to determine the type of technique chakra (Chakra Control, Genjutsu, Ninjutsu or raw chakra, such as taijutsu techniques, bloodline effects, speed or strength ranks, etc.) in the order it was used, going backwards, and may attempt to identify the chakra signature of the creature who used the chakra with a Wisdom check (DC 20, no retry) if he is sufficiently familiar with it. Each round spent reading the chakra goes back in the recorded history of the seal by 1 hour, and any read information is destroyed.
Elemental Beatdown: Tier One
Ninjutsu (Subtype varies; see text) [Varies]
Rank: 3 (C-Class);
Learn DC: 15, 2 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 attack action;
Components: H, E, F (see text);
Range: Close (10 ft. + 5 ft./2 levels);
Area: Cone-shaped burst from the user;
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 10.
If a character entry has a specific variant of this technique, use that name instead (see Below).
Any creature and unattended object in the area of effect suffers 2d6 points of damage, halved with a successful Reflex save. The cone's length cannot exceed 30 feet. See right for the damage type, descriptors and special circumstances:
Specific Variants:
Electricity descriptor:
The technique deals electricity damage, up to 10d6.
Earth descriptor:
The technique deals earth damage, up to 8d6.
The material focus component requires a small (at least 25 pounds) source of earth, stone or mud nearby.
Fire descriptor:
The technique deals fire damage, up to 10d6.
Wind descriptor:
The technique deals wind damage, up to 10d6.
Water descriptor:
The technique deals water damage, up to 8d6.
The material focus component requires a small (at least 25 litres) source of water nearby.
Adv example:
Cold descriptor:
The technique deals cold damage, up to 8d6.
The material focus component requires a small (at least 5³ feet) source of snow or ice nearby.
This technique can be learned multiple times; each time a new variant must be chosen. Each variant is different and must be learned or taught separately.
Empower
The user may spend 5 points of chakra to increase the damage by 1 die, maximum 1 die per level or depending on the variant performed.
Material Focus: Varies.