Legeon
Requires: Light or Order Yang Feat
Class Restriction - must be in possession of a Esper guild class (Esper, Esper Guardian, Esper Defender) and an empty power Slot.
Non-Elemental
Level: 10
Control Points: 35 / 70 / 105 { Bolts per round 2 / 5 / 8 }
Casting Time: 1 standard action
Range: Long (200 ft. + 40 ft./level)
Area: 60-ft.-radius explosion radius, potential range of bolts from rift 60 feet
Duration: 2 rounds + 1 round per 4 caster levels.
Saving Throw: Reflex half
Spell Resistance: None
This ultimate Yang based destruction spell creates a small rift at a designated location, one round later it begins spewing holy bolts into adjacent squares at random and explodes over a medium area of effect dealing 3d4 points of Yang damage to every creature within the area,
Legeon renders the Nei Weave so unstable when cast that all creatures within visual range must make sanity checks regardless of species, including the caster, failure doesnt impact sanity levels, however the victim falls into a state of bliss due to the tranquil energy leaking from the rift, the effect ends when the rift closes. the PC is considered shaken for all turns until the effect ends.
A Direct hit (lands in your sqaure) from a Legeon bolt has a 5% chance to inflict the Death status effect.
Plantlife in the area has a 20% chance of rapid growth due to the energies leaking from the rift, if this triggers PCs and NPCs with plant based biologies gain 1d4 wounds/chakra per turn the rift is open.
Megid & Megido
Special: Requires A Yin feat and a Yang Feat
(Palman Entity Re-Faze in the Anger tower has a sense of humor)
Class Restriction: must be in possession of a Esper guild class
(Esper, Esper Guardian, Esper Defender)
and an empty power Slot or <special>
Non-Elemental
Level: 10
Control Points: 36
Casting Time: 1 standard action
Range: Long (200 ft. + 40 ft./level)
Area: 120-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: None
This ultimate Yin based destruction spell converts the caster's anger into pure magical energy
that flies towards a target similar to a Black fireball and explodes over a large area of effect dealing 2d8 points of Yin damage per caster level (maximum 40d8) to every creature within the area,
However, Megid can also penetrate, or pass through targets to strike its intended target.
Megid renders the Nei Weave so unstable when cast that all creatures within visual range must make sanity checks regardless of species, including the caster.
Megid has a 5% chance to inflict the Death status effect.
Caster is required to make a Sanity check when casting, if failed Megid will change into Megido and strike all targets, allied, enemy, the plant-life
and caster himself if within the area of effect.(non-sentient, non-mobile plants will instantly wither and die within the area of effect, others save as normal)