Genjutsu (Phantasm) [Mind-Affecting, Lost Hijutsu]
Rank: 12 (A-Class);
Learn DC: 27, 5 success;
Perform requirements: 15 ranks (DC 29);
Time: 1 full-round action;
Components: C, H;
Range: Close (10 ft. + 5 ft./2 levels);
Target/Effect: You/one illusory double;
Duration: 1 round/level (D) and Concentration (up to 1 round/level) plus 1 round;
Saving Throws: None or Will disbelief (if interacted with);
Chakra Cost: 16.
This technique causes the user to become invisible as an illusory double of him appears in
the same square he was in, or within range of the technique. The user is thus free to move
elsewhere while the double acts accordingly, which requires concentration beginning on
the first round after using the technique. The double can move and act as though it was
you, but cannot alter objects around it or make any sounds. It can appear superimposed
perfectly over the user's own body so that it the user cannot be seen turning invisible. The
double dispells upon foreign contact (when touched or attacked) and can be disbelieved if
interacted with.
The double lasts for as long as the user concentrates, plus 1 round. After concentration is
stopped, the double slowly fades into nothingness. The invisibility effect cannot function
for targets who did not see the user perform the technique, and breaks when the user
attacks a target or is attacked or harmed in any way.
Genjutsu (Phantasm) [Fear, Mind-Affecting, Lost Kinjutsu]
Rank: 12 (A-Class);
Learn DC: 27, 6 success;
Perform requirements: 15 ranks (DC 29);
Time: 1 attack action;
Components: C, H;
Range: Personal;
Target: You;
Duration: 1 round/level (D);
Saving Throws: Will negate (see text);
Chakra Resistance: Yes;
Chakra Cost: 12.
This particular technique creates a powerful Genjutsu field around the user and very
slightly alters his appearance. The user gains height slightly, his eyes turn a crimson red,
as his skin becomes deathly pale. His aura juts forth, red and chaotic as a fiery blaze, and
the ground beneath his feet shakes with an unearthly power. His voice, now booming and
very deep, appears far more intimidating than any human voice should be.
Creatures within 50 feet of the user must make a Will save to avoid being Shaken for 2d6
rounds. Ordinary creatures are panicked instead on a failed save. Everytime a creature
leaves and enters the character's aura range, they must make a new save.
Allies within a 50 feet radius instead gain a +1 morale bonus to attack rolls and saves.
Targets who could identify the technique or were forewarned it would be used gain a +8
bonus to their saving throw to resist it.