Taijutsu (Enhancement)
Rank: 5 (B-Class);
Learn DC: 19, 3 success;
Perform requirements: 10 ranks (DC 20);
Time: 1 full-round action;
Components: M, P;
Range: Personal;
Target: You;
Duration: 1 minute/level (D);
Saving Throws: None;
Chakra Cost: 40.
This technique, while rarely seen, is very popular amongst messengers because it allows the user to run at a very high speed and keep the pace for a long time. For the duration of this technique, the user's maximum run speed multiplier is increased by three, meaning that the user runs at 7 times his speed if his previous maximum was 4 times, 8 times if it was 5 and so on. In addition, the user gains a +10 bonus to Constitution checks made to continue running. A normal person moving at 30 feet and running at 4 times its speed runs at about 12 miles an hour with this technique.
Taijutsu (Strike)
Rank: 5 (C-Class);
Learn DC: 18, 2 success;
Perform requirements: 8 ranks (DC 18);
Time: 1 attack action;
Components: M;
Range: Melee Attack;
Target: One creature;
Duration: Instantaneous, plus 1 round;
Saving Throws: Fortitude negates;
Chakra Cost: 15.
The user makes a melee attack against the opponent. If it hits, it deals normal damage but cannot score a critical hit.
The subject is immediately brought out of total defense if it was using the ability,
and must make a Fortitude save to avoid being unable to enter total defense again for 1 round.