Genjutsu (Phantasm; Requires Genjutsu 12 ranks) [Mind-Affecting, Fear]
Rank: 7 (A-Class);
Learn DC: 22, 4 success;
Perform requirements: 10 ranks (DC 24);
Time: 1 full-round action;
Components: H; Range: Medium (20 ft. + 10 ft./2 levels);
Target: One living sleeping creature;
Duration: Instantaneous; Saving Throws: Will negate (see text);
Chakra Resistance: Yes; Chakra Cost:35.
This technique affect the technique's sleep, sending dreadful visions of hell to disturb its rest. If the target fails its will save, the technique prevents restful sleep and causes 1d10 points of damage. The nightmare will leave the subject fatigued and unable to regain Chakra or hit points for the next 24 hours. How well you know the target directly affects how effective the technique is, refer to the table below to see how much of a bonus or penalty the target has to its will save to defend against the technique's visions. Knowledge of the target Will save modifier
None +10
Second-hand +5
Familiar +0
First-hand -5
This technique can't be dispelled, and cannot be used on a creature more than once per week.
Genjutsu (Phantasm) [Mind-Affecting]
Rank: 7 (B-Class); Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 full-round action; Components: C, H;
Range: Touch;
Target: One creature with an Intelligence score of at least 3;
Duration: 1 hour/level (or until discharged);
Saving Throws: Will negates (harmless);
Chakra Resistance: Yes (harmless);
Chakra Cost: 35.
Using this technique, the user forces the target to see a vision of his choice the next time it falls asleep for a period of time longer than 1 hour. The vision can be a message of any length, and the subject remembers it perfectly upon waking, though it may or may not be taken seriously. The vision is not sentient and will not answer to any question the subject may have. The subject may also not understand the vision at all if it is in a language it simply does not understand.