Harden Earth Spell
Ninjutsu (Doton) [Earth]
Rank: 5 (C-Class);
Learn DC: 18, 2 success;
Perform requirements: 8 ranks (DC 18);
Time: 1 attack action (see text);
Components: C, H;
Range: Close (10 ft. + 5 ft./2 levels);
Effect: Turns up to one 1-cube foot of earth, mud or sand into rock per level/round;
Duration: 1 round/level (D);
Saving Throws: None;
Chakra Resistance: Yes;
Chakra Cost: 20.
Using this technique, the user is able to move his chakra through the earth and strengthen and compact it until it turns into rock.
When performing this technique, the chakra acts by itself and turns 1 cube foot of earth or sand per level into rocks every round; you may control what area the technique works to harden. No more than 1 such technique can be active at the same time by the user or a clone.
This technique cannot be used on earth summoned by chakra or manufactured objects, but can be used to slowly kill plants and trees by turning the earth beneath them into stone. This technique can also be used to create a level ground on a suface, such as on a beach.
Soften Stone Spell
Ninjutsu (Doton) [Earth]
Rank: 5 (C-Class);
Learn DC: 18, 2 success;
Perform requirements: 8 ranks (DC 18);
Time: 1 minute;
Components: C, H;
Range: Close (10 ft. + 5 ft./2 levels);
Effect: Turns up to one 1-cubic foot of stone into dirt or sand per level/round;
Duration: 1 round/level (D);
Saving Throws: None or Fortitude negate (objects; see text);
Chakra Resistance: Yes (object);
Chakra Cost: 20.
This technique is the exact opposite to Chi Katame no Jutsu and turns 1 cubic foot of stone into sand per round; you may control what area the technique eats away at. No more than 1 such technique can be active at the sameĀ time by the user or a clone. If the targeted rock is from a manufactured object or a piece of masonry, it gets a Fortitude save with a +4 bonus to resist the transformation. The technique counts as though dealing 1d10 points of damage per round to a structure.