Great Sickling Wind Blast Spell
Ninjutsu (Fuuton; Requires Kamaitachi no Jutsu (t)) [Wind]
Rank: 9 (A-Class);
Learn DC: 24, 4 success;
Perform requirements: 12 ranks (DC 26);
Time: 1 attack action;
Components: C, E, H (see text);
Range: Medium (20 ft. + 10 ft./2 levels);
Area: Cone-shaped burst or line;
Duration: Instantaneous;
Saving Throws: Reflex half (see text);
Chakra Resistance: Yes;
Chakra Cost: 8 (base; see text).
This greater version of Kamaitachi allows for greater range and efficiency at the cost of more Chakra. The user can still ignore the hand seals component with a simple swing of a tessen, war fan or a Huge sized or larger weapon, by increasing the skill threshold and perform DC by 4.
Every creatures caught in the cone-shaped burst suffer 6d6 points of wind damage, which can be halved with a successful Reflex save. In addition the creatures caught in the cone must make a Fortitude save (DC 15) or be pushed back 1d6x5 feet.
Empower
The user can spend 1 point of chakra to increase the damage by 1 die, up to 1 die per level or 12d6. Doing so also increases the perform requirements by 1 every 2 die.
Blade of the Wind
Ninjutsu (Fuuton) [Wind]
Rank: 9 (S-Class);
Learn DC: 25, 5 success;
Perform requirements: 13 ranks (DC 29);
Time: 1 full-round action;
Components: C, H;
Range: 0 feet; Effect: Creates a sword of wind; Duration: 1 round/level (D);
Saving Throws: No;
Chakra Resistance: Yes;
Chakra Cost: 14.
Using this technique, the user is able to solidify air in his grasp, allowing him to form a sword of air. The blade is immaterial and cannot be disarmed. It deals 1d6 points of wind damage, +1 per 4 levels of the user (maximum 1d6+5) and is wielded as a chisa-gatana. It scores a critical hit on a natural roll of 18 to 20, and deals double damage. Since the weapon is immaterial, the user does not apply his Strength modifier to damage. When defending against the air wave blade, a creature loses its Dexterity bonus to Defense unless it can See Chakra or See Through Chakra.