Chakra Control (Body)
Rank: 8 (A-Class);
Learn DC: 23, 4 success;
Perform requirements: 11 ranks (DC 21);
Time: 1 attack action;
Components: C, F, E;
Range: Close (10 ft. + 5 ft./2 levels);
Area: 5-ft.-wide line;
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 8.
Using this technique, the user channels Chakra through his sword and swings it down,
sending it bursting forth in a devastating slicing blast. Any creature caught in the area of
effect suffer 3d6 points of slashing damage and 3d6 Kinetic damage unless they succeed a Reflex save to half the
damage.
Empower
The user can spend 4 points of chakra to increase the damage by 2d6(1d6 Kinetic/1d6 Slashing), up to 2d6 per 2 levels or 12d6.
Material Focus: Zangetsu.
Chakra Control (Kinetic/Sonic; Requires Ninjutsu 8 ranks)
Rank: 8 ( S-Class )
Learn DC: 24, 5 success
Perform requirements:12 ranks (DC 28)
Time: 1 attack action (see text)
Components: C, E
Range: Long (30 ft. + 15 ft./2 levels)
Target:
Effect: Ray (see Text)
Area: 30-ft. radius burst (see text)
Duration: Instantaneous
Saving Throws: Reflex half
Chakra Resistance: Yes: Kinetic & Sonic
Chakra Cost: 38
Description
To execute the infamous Kamehameha Wave, a technique once created by the powerful Turtle Hermit Roshi, the user concentrates a huge amount of Chakra to his hands and sends it forward in the shape of a shimmering ball of concentrated Chakra. When it reaches its target, assuming the ray hit, the Kamehameha explodes in a burst of energy that deals 8d6 points of damage, half of which is Kinetic damage and the other half sonic. If the ray attack misses, the Kamehameha goes in a straight line can still explode if it hits a large enough solid surface within range, such as a wall. The explosion causes a lot of pressure and will also damage unattended objects, though it will not set fire to flammable substance.
Empower
The user may increase the damage dealt by one die at the cost of 2 additional points of Chakra, with a maximum of damage dice equal to the user's level or up to 16d6, but doing so also increases the time to perform the Kamehameha to a full-round action. In addition, the burst radius of the Kamehameha increases by 5 feet for every 2 dice of damage added.
Substitution Feats: will always replace the kinetic damage with another damage type, the sonic damage cannot be altered.
Notes: One of the only attacks that deals sonic damage found outside the Symphonic sphere.