Taijutsu (Strike)
Rank: 2 (C-Class);
Learn DC: 15, 2 success;
Perform requirements: 5 ranks (DC 15);
Time: 1 attack action;
Components: C, M;
Area: 10 feet radius burst centered on the user;
Duration: Instantaneous;
Saving Throws: Reflex negate or Fortitude partial;
Chakra Cost: 15.
The user focuses his energy over his attacking limb, strikes and pushes the energy forward to send a shockwave into the very ground below.
Each creature in the technique's area of effect must make a Reflex save to avoid falling prone and taking 1d6 points of non-lethal damage.
Underground or burrowing creatures in the area of effect suffer 3d6 points of nonlethal damage and must make a Fortitude save to avoid being stunned for 1 round. Creatures with tremorsense gain a +2 bonus to saves against this technique.
Taijutsu (Stance)
Rank: 2 (D-Class);
Learn DC: 14, 1 success;
Perform requirements: 4 ranks (DC 13);
Time: 1 swift action;
Components: C, M;
Range: Personal;
Target: You;
Duration: Stance;
Saving Throws: None;
Chakra Cost: 6.
This stance can be used with both small weapons, such as kunai, and unarmed attacks. The user hunches upon himself, bringing his limbs closer to him, and lashes out with his attacks as a snake would. In this stance, unarmed attacks and attacks made with Tiny or smaller melee weapon have their attack rolls modified by Dexterity instead of strength. The user also gains a +1 bonus to Defense to avoid attacks of opportunity provoked when he attempts to grapple or disarm an opponent.