Wild Tiger Wind Incarnation
Ninjutsu (Fuuton) [Mibu Clan Kinjutsu, Wind]
Rank: 5 (B-Class);
Learn DC: 19, 5 success;
Perform requirements: 10 ranks (DC 20);
Time: 1 full-attack action;
Components: F, E, Mas;
Range: Medium (20 ft. + 10 ft./2 levels);
Target: One creature;
Duration: Instantaneous;
Saving Throws: Reflex negate (see text);
Chakra Cost: 40 (see text).
The wind tiger pounces on its enemy and rips it to shreds in an instant.
The user makes a melee attack with his held weapon against any enemy within range. If it hits, the attack deals normal weapon damage, half that damage being wind damage. The user can deal himself 3d6 points of damage to deal an additional 2d6 points of wind damage to the target, Reflex save negates. This technique can be performed as an attack action with the Successor of the Muryou Saikyou Ryuu feat.
Empower
The user may spend 5 chakra to increase the extra wind damage by 1d6, up to 1d6 per level or 8d6. Each additional damage die deals 1 point of damage to the user.
Mastery
With the third step of mastery in this technique, the user no longer suffers damage from dealing extra wind damage.
With the fifth step of mastery in this technique, the user no longer suffers damage from empowering the extra wind damage.
Material Focus: The user's held weapon.
Advanced Blade Manipulation
Ninjutsu (Fuuton) [Wind]
Rank: 5 (C-Class);
Learn DC: 18, 2 success;
Perform requirements: 8 ranks (DC 18);
Time: 1 attack action;
Components: S, F, Mas;
Range: Close (10 ft. + 5 ft./2 levels);
Effect: Launches up to 1 blade/2 level at nearby enemies;
Duration: Instantaneous;
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 10 per blade (maximum 1 per 2 levels or 5).
Using this relatively simple fuuton technique, the user is able to send forth a rain of Tiny or smaller throwing weapons, such as a kunai or a shuriken, towards his enemies. The user makes a ranged attack roll with the thrown weapon at his maximum attack bonus for each blade and, if it hits, it deals damage as though the user had thrown the weapon himself. The user cannot apply special abilities to blades used that way, other than weapon focus or weapon specialization, such as the shuriken expert class abilities (the former two notwithstanding).
Mastery
With the third step of mastery, the number of maximum blades increases to 6. The user must still pay the cost of each blade normally.
With the fifth step of mastery, it increases to 7.
Material Focus: 1 small or smaller weapon per blade.