Elemental Beatdown: Tier Three
Ninjutsu (Subtype varies; see text) [Varies]
Rank: 5 (C-Class);
Learn DC: 17, 2 success;
Perform requirements: 8 ranks (DC 18);
Time: 1 attack action;
Components: E, H;
Range: Medium (20 ft. + 10 ft./2 levels);
Area: 10-ft. radius burst;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 20.
If a character entry has a specific variant of this technique, use that name instead (see Right).Any creature and unattended object in the area of effect suffer 4d6 points of damage, halved with a successful Reflex save.
See below for the damage type, descriptors and special circumstances
Basic:
Electricity descriptor: The technique deals electrical damage, up to 12d6.
Earth descriptor: The technique deals earth damage, up to 10d6.
The material focus component requires a small (at least 75 pounds) source of earth, stone or mud nearby.
Fire descriptor: The technique deals fire damage, up to 12d6.
Wind descriptor: The technique deals wind damage, up to 12d6.
Water descriptor: The technique deals water damage, up to 10d6.The material focus component requires a small (at least 75 litres) source of water nearby.
This technique can be learned multiple times; each time a new variant must be chosen. Each variant is different and must be learned or taught separately.
Advanced example:
Cold descriptor: The technique deals cold damage, up to 10d6.
The material focus component requires a small (at least 15³ feet) source of snow or ice nearby.
Empower
The user may spend 5 points of chakra to increase the damage by 1 die, maximum 1 die per level or depending on the variant performed.
Material Focus: Varies.
Speed Burst Technique
Ninjutsu [Technomancy]
Rank: 5 (C-Class);
Learn DC: 18, 2 success;
Perform requirements: 8 ranks (DC 18);
Time: 1 attack action;
Components: C, S;
Range: Touch;
Effect: Increase the speed of one Large or smaller vehicle by 2 square/level (chase speed increased by 1 square/5 levels);
Duration: 1 minute/level (D);
Saving Throws: None;
Chakra Cost: 20.
The touched vehicle's speed increases by 2 square per level (by character scale, increases the chase scale speed by 1 square every 5 levels.)
The maneuver bonus of the vehicle is reduced by 2, but its initiative bonus increases by 2.