Ninjutsu (Suiton; Requires Swim 6 ranks) [Water]
Rank: 3 (C-Class);
Learn DC: 16, 2 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 swift action;
Components: C, S;
Range: Personal;
Target: You;
Duration: 1 round;
Saving Throws: None;
Chakra Cost: 10.
This technique increases the user's swim speed by 5 feet.
Mastery
Every step of mastery increases the speed increases by 5 feet, up to 30 feet (35 while hustling or running).
Ninjutsu (Suiton) [Water]
Rank: 3 (C-Class);
Learn DC: 16, 2 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 attack action;
Components: H;
Range: 10 feet;
Target: One creature or Area: 10-ft. square (see text);
Duration: Instantaneous (see text);
Saving Throws: Reflex negate (see text);
Chakra Resistance: No;
Chakra Cost: 20.
This technique requires the user to produce a massive amount of saliva, and use his
Chakra to alter its composition. The user then spits this ridiculously large quantity of
saliva onto the victim, who is granted a Reflex save to avoid it.
If the save is failed, the creature is covered by the oily substance, and will Catch on Fire
at the slightest contact with fire (as per Catching on Fire rules, page 213 of the d20
modern core rulebook). Yutsuba will burn for 1d6+1 rounds. This technique may also be
used on the ground to create a slippery surface (10 feet by 10 feet square).
Every creature that steps onto the targeted area must make a Reflex save or fall prone and
suffer 1d4 points of nonlethal damage. The oily saliva dries after 1 hour and it no longer
trips creatures or cause them to catch on fire. This technique is one of the few Suiton that
do not require a source of water nearby to function properly.