Ninjutsu (Raiton) [Electricity]
Rank: 5 (B-Class);
Learn DC: 19, 3 success;
Perform requirements: 7 ranks (DC 20);
Time: 1 attack action (see text);
Components: H (see text);
Range: Close (10 ft. + 5 ft./2 levels);
Target: One creature (see text);
Duration: 1 round (see text);
Saving Throws: Fortitude negates;
Chakra Resistance: Yes;
Chakra Cost: (see text).
Using this versatile technique, the user is able to create a strong, if brief, magnetic field
on a certain location, which can produce the following effects:
Immobilization: By using this technique on a single creature, the user is able to hold any
metal-based weapon and armor in their place. In other words, the creature will not be able
to use any handheld or thrown metal-based weapon, or will be unable to make any
movement, no matter the direction, for the duration of the pulse. A fortitude save negates
this effect. Using this effect of the technique costs 7 points of Chakra and targets a single
creature; the effect lasts for one round.
Defensive Pulse: With this version of the technique, the user is able to create a static aura
around him that stops any type of metal-based object from penetrating it. For the duration
of the pulse, the user will be untouchable by any metal-based melee or ranged attack,
unless the used weapon or object is of Huge size or larger. The downside of this effect is
that the user will also be unable to use any metal-based weapon or projectile while the
pulse lasts, no matter the size. Once attacked, the weapon is either held back in the case
of melee attacks, or the projectile falls to the ground if the attack was a thrown or ranged
weapon. Using this effect requires the use of Hand Seals, affects only the user and costs
12 points of Chakra. The pulse lasts 1 round.
Instant Defensive Pulse: The user may also, once per round, use this technique to with the
"Defensive Pulse" effect to defend against a single metal-based attack even during
another creature's turn. In doing so, the perform DC becomes the creature's attack roll
(minimum 20) and the user must be aware of the attack and not flatfooted. If the technique was successfully performed, the attack is ineffective and the user comes out unscathed. Using this effects requires the use of Half Seals and costs 3 points of Chakra to activate. It lasts for the duration of the attack only. Skill threshold does not apply to defensive maneuvers.
Ninjutsu (Raiton) [Electricity]
Rank: 5 (B-Class);
Learn DC: 19, 3 success;
Perform requirements: 7 ranks (DC 20);
Time: 1 attack action;
Components: C, H;
Range: Personal;
Target: You;
Duration: 1 round/level;
Saving Throws: None;
Chakra Resistance: Yes (see text);
Chakra Cost: 7.
The user, upon using this technique, lets himself be embraced by thunder and lets it run
over his body, forming a protective shield against most forms of attack. Any creature
striking the user with an attack, melee or ranged, will likely be deflected by the lightning
shield. The user gains a +2 deflection bonus to defense, as well as an electricity resistance
5. Any unarmed or natural weapon attacks directed at the user benefit the aformentionned
bonuses, as well as reflecting the equivalent of 1d4 point of electricity damage back to the
source. While the shield is active, the user will also gain +4 bonus to saving throws
against electrical attacks and techniques. If the attack allows for a saving throw to take
only half damage, the user suffers no damage on a successful save. This technique cannot
be used in conjunction with Enkoudate no Jutsu, Tsuchi no Yoroi, Junkaze no Jutsu,
Kyuukyoku Enkoudate no Jutsu, Soukou no Jutsu or other similar techniques. Chakra
resistance applies against the reflected damage