Ninjutsu (Raiton) [Electricity]
Rank: 5 (C-Class);
Learn DC: 18, 2 success;
Perform requirements: 6 ranks (DC 18);
Time: 1 attack action;
Components: S;
Range: 0 feet;
Effect: Creates 1 raikou no tsurugi;
Duration: 1 round/level (D);
Saving Throws: None (see text);
Chakra Resistance: Yes;
Chakra Cost: 8.
The user focuses his chakra in his hand, turning it into electricity and molding it into a
blade. The thunder sword is wielded like a ninja-to. Attacks made with it are melee touch
attacks that deal 1d6 points of electricity damage +1 point per three levels of the user
(maximum 1d6+5). The blade is immaterial, and the user cannot apply his Strength
modifier to damage with it. On a successful hit, if the targer carries a large amount of
metal or is soaking wet, it must succeed a Fortitude save (DC 13) or be Stunned for 1
round.
Ninjutsu (Raiton) [Electricity]
Rank: 5 (B-Class);
Learn DC: 19, 3 success;
Perform requirements: 7 ranks (DC 20);
Time: 1 attack action;
Components: E, H;
Range: Long (120ft);
Area: 5-ft. wide line to long range;
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 25.
You release a powerful stroke of electrical energy that deals 3d6 points of electricity damage to each creature within its area. The bolt begins at your fingertips.
The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.
Empower
The user may decided to empower the technique by one die of damage at the cost of 2 points of chakra
(maximum 1d6 per level, up to 10d6), rounded up.
Mastery
With the third step of mastery in this technique, the chakra cost of this technique is reduced to 15