Base Level: 9th
Difficulty: Demanding
use time: Full action
range: Personal
target: Self
Duration: Up to 1 round per level of user.
Saving Throw: None
Phase allows the user to become completely insubstantial for a moment while insubstantial, the user uses thought to move. A phased sentient has an effective speed of 30 and may travel up, down or sideways as well as along the ground, this power is very difficult and usually takes decades to master.
a phased character is visible, but appears transparent, equipment on the sentient also becomes phased. the sentient can touch it but neither the equipment or the sentient can interact with the physical world. other lifeforms are not affected even if they are touching the sentient when this Nei is triggered.
Phased sentient may pass through solid barriers and are impervious to nearly all weapons or forms of damage, and are unable to take falling damage as gravity has no affect on them.
Cost: 8 control points per round.
Base level: 5th
difficulty: difficult
use time: full action
Range: see text
Target: One Creature
Duration: 5 rounds
Saving throw: Will Halves
Inflict Pain allows the user to form a metaphysical or psychic link to the target
and then send neural messages of excruciating pain to the target's mind. this process is dangerous to the user as well as the target.
The will save determines how deeply the link takes hold in the target: a success indicates that the link is more superficial so the damage is halved.
Range
Damage/Round*
Level Required
Range
Damage/Round*
Level Required
Less then 50 Meters
2d6+ 1/2 Level
5th
Less then 10 KM
2d4+1
15th
Less then 1 KM
2d6+2
10th
Less then 50 KM
1d6
20th
* During the first and second rounds of inflict pain, the damage is sub-dual only. during the third fourth and fifth rounds, the caster can choose to change it to normal damage or remain sub-dual.
The Supernatural class using inflict pain can attempt to localize the effect to give the target he impression that its a headache or the like, but must make a will save to succeed at this focused use of the power.
Cost: 3 control points times the range increment 1 to 4 per round of the power
if the user does not have enough control points or chooses not to continue the effects end immediately.