Double Size Spell
Ninjutsu [Akimichi Hijutsu]
Rank: 2 (C-Class);
Learn DC: 15, 3 success;
Perform requirements: 3 ranks (DC 13);
Time: 1 full-round action;
Components: C, H;
Range: Personal;
Target: You;
Duration: 2 round/level (D);
Saving Throws: None;
Chakra Resistance: No; Chakra Cost: 10.
This low-level ninjutsu takes the user's body as a base, and enlarges it. Every bone in the body grows, and the skin stretches to accommodate the new surface it has to cover. As a result of this technique, the user find himself one size category larger for the duration of the technique, and gains the following benefits: +2 Strength, -2 Dexterity, +2
Constitution, and -1 size penalty to defense and attack rolls, +4 bonus to Grapple checks and his Fighting Space and Reach are now 10 ft. x 10 ft. and 10 ft. The user's equipment as a result of this technique is also enlarged and gains 1 size category.
On the round the technique should end, the user may spend a move-equivalent action to sustain the technique and renew its effect on the same round, instead of having to spend another full-round action; doing so still costs the user the same Chakra Cost as it would if he used the technique normally. This technique's effect do not stack with other nonpermanent
size increase, but will overlaps said effect and make them stronger if possible. A strong enough attack may dispel this technique. If the user is hit by a ranged or melee attack that deals damage greater than his new Constitution score, he must make a Fortitude save (DC 20) to retain the technique. If the user used this technique in a day, it must consume twice as much food to avoid being Fatigued the next. A character using this technique without the Akimichi Toughness feat becomes Exhausted when the duration ends.
Partial Multi-Size Spell
Ninjutsu [Akimichi Hijutsu]
Rank: 6 (C-Class);
Learn DC: 19, 3 success;
Perform requirements: 7 ranks (DC 19);
Time: 1 attack action;
Components: C, S;
Range: Melee, plus 15 feet;
Target: One creature;
Duration: Instantaneous;
Saving Throws: None;
Chakra Cost: 30.
This Akimichi Hijutsu is used in combat situations to attack a target from afar. This technique temporarily increases the size of the user's limb (either arm or leg) to gigantic proportion to deliver a Slam attack as though the user was two size category larger than he really is. The slam attack has a range equal to the user's standard range plus 15 feet. Using this technique in melee does not provoke an attack of opportunity.
A character using this this technique without the Akimichi Toughness feat becomes fatigued.
Mega Multi-Size Spell
Ninjutsu (Requires Baika no Jutsu (t)) [Akimichi Hijutsu]
Rank: 9 (B-Class); Learn DC: 23, 4 success; Perform requirements: 11 ranks (DC 24); Time: 1 full-round action; Components: C, H; Range: Personal; Target: You; Duration: 1 round/level
(D); Saving Throws: None; Chakra Cost: 18.
This technique functions exactly as specified above, except that the user gains double the
benefits, two size categories and the following: +8 bonus to Strength, -4 to Dexterity, +4
to Constitution, +3 natural armor bonus to defense, -2 size penalty to attack rolls and
defense, +8 bonus to grapple checks and lastly, a -8 penalty to Hide checks. His fighting
space increases to 15ft. x 15ft. and his reach to 10 feet.
This technique's effect do not stack with other non-permanent size increase, but will
overlapse said effect and make them stronger if possible. The Fortitude save DC to
maintain the technique if suffering damage higher than the user's new constitution score
is 18.
If using this technique in a day, the user must consume thrice as much food to avoid
being fatigued the next. A character using this this technique without the Akimichi
Toughness feat becomes Exhausted.
Meat Tank)
Taijutsu (Strike; Requires Baika no Jutsu (t)) [Akimichi Hijutsu] Rank: 4 (C-Class); Learn DC: 17, 4 success; Perform requirements: 5 ranks (DC 17); Time: 1 full-attack action; Components: C, Mas; Range: 30 feet; Area: 10-foot-wide line attack; Duration: Instantaneous; Saving Throws: Reflex half; Chakra Cost: 4.
This technique can only be performed while Baika no Jutsu is active. The user deals 2d6
points of bludgeoning damage plus double his Strength modifier to creatures in the area
of effect, which can be halved with a successful Reflex save. At the end of his turn, the
user must succeed a Fortitude save (DC 14) or be nauseated until the end of his next turn.
Mastery
The first, second, third and fourth steps of mastery increase the range by 5 feet.
With the fifth step of mastery allows the user to shape the line effect.