Whispering Wind
Ninjutsu (Fuuton) [Wind]
Rank: 6 (B-Class);
Learn DC: 20, 3 success;
Perform requirements: 8 ranks (DC 21);
Time: 1 full-round action;
Components: C, H (see text);
Range: 20 feet/level;
Area: 10-ft. radius spread;
Duration: 1 minute/level or until discharged (destination is reached);
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 6.
This technique was used in wars by messengers and scouts to pass around reports using wind and Chakra as a medium. The wind travels to a specific location within range that is familiar to the user, provided that it can find a way to the location. The wind is felt as a gentle breeze and unnoticed until it reaches the location, at which points it delivers a whisper-quiet message or sound, which must be spoken by the user when performing the technique. The message is delivered regardless of whether there is someone present to hear it or not.
The wind can carry a message no more than twenty-five words or other sounds for 1 round, such as another person speaking (again, maximum of 25 words and the user does not need to speak the message) as long as it is within 15 feet. The wind may also be felt as a faint stirring of the air rather than deliver a message, depending on the user's wishes. The wind may travel as slow as 1 feet per minute, or as fast as 20 feet per round, and only if the user is conscious. Should the user lose consciousness, have his Chakra Pool reduced to 0 or die before the wind reaches its destination, the chakra will vanish and the technique fails.
Air Wave Blade Storm Spell
Ninjutsu (Fuuton; Requires Kazegama no Jutsu (t) and Ninjutsu 12 ranks) [Wind]
Rank: 6 (A-Class);
Learn DC: 21, 4 success;
Perform requirements: 9 ranks (DC 23);
Time: 1 attack action;
Components: E, H;
Range: Medium (20 ft. + 10 ft./2 levels);
Area: 5-ft wide to medium range line;
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 10.
This advanced technique creates a blade of wind that goes through the enemy's defense and cut them up, leaving but a ravaged corpse behind. Any creature caught in the line suffers 7d8 points of wind damage. The line begins at the user, and cannot be longer than 100 feet.
Empower
The user may spend 1 additional point of Chakra to increase the damage by +4 (maximum 7d8+20).