Fuinjutsu (Advanced Seal)
Rank: 8 (A-Class);
Learn DC: 23, 4 success;
Perform requirements: 11 ranks (DC 25);
Time: 1 attack action;
Components: S, F;
Range: Close (10 ft. + 5 ft./2 levels);
Effect: Ray;
Duration: Instantaneous (see text);
Saving Throws: None;
Chakra Resistance: Yes;
Chakra Cost: See text.
Using this technique, the user is able to focus an amount of chakra into an advanced seal that will latch onto a target and tear away an equal amount of chakra from the victim. For each point spent into the technique, the seal will drain 1 point of Chakra from the victim, if it hits. The amount cannot be greater than 40 points, and the advanced seal will be wasted if it does not hit during the technique, falling to the ground completely blank. If the seal hit, it will drain the Chakra, but will not stick to the victim.
If said victim eats the advanced seal afterwards, the Chakra is restored; if the user makes contact with the seal and wishes to, he can absorb any amount of Chakra contained in it and gain a number of temporary hit points equal to the amount drained by the seal.
Otherwise, unless used with the aforementioned methods, the Chakra will fade and the seal will become an ordinary piece of paper after 1d4+2 rounds. A character with the chakra vampire bloodline can use the advanced seal for his Chakra Vampire ability, and treat the seal as though it was a living creature with an amount of Chakra equal to the amount drained by the seal.
Material Focus: One advanced seal
Fuinjutsu
Rank: 8 (S-Class);
Learn DC: 24, 5 success;
Perform requirements: 12 ranks (DC 28);
Time: 1 full-round action;
Components: H;
Range: Melee Touch;
Target: One creature;
Duration: 1 minute/level;
Saving Throws: Fortitude negates;
Chakra Resistance: Yes;
Chakra Cost: 10.
Upon completion of this technique, the user will put a seal that will paralyze the subject's
movement. The target, assuming it fails its save, will be paralyzed for the duration of the
technique. This seal can be dispelled by using the same seal on the target and making a
Ninjutsu check (DC equal to 10 + HD of the seal's origin). This technique uses a seal slot
on the subject's body, which will be freed once the duration expires or is dispelled.