Fuinjutsu (Requires Blood Mage (f) and any 3 Ketsuyoujutsu technique) [Lost Kinjutsu]
Rank: 4 (B-Class);
Learn DC: 18, 5 success;
Perform requirements: 6 ranks (DC 19);
Time: 1 attack action;
Components: C, S, F;
Range: Personal;
Target: You;
Duration: 1 day/level or until cancelled (D);
Saving Throws: None;
Chakra Cost: 2.
The user carves complicated, glowing runes runes into his flesh. The seal, when created,
becomes dormant until used. The dormant seal can be used as a receptacle for the user's
chakra, and each seal can hold up to 3 points of chakra. Pouring chakra inside a void seal
is an attack action; each point of chakra poured into the seal deals 1 point of chakra
damage to the user, that can't be healed until the seal is cancelled or expires. The user
cannot lower his Chakra Pool below 1 when pouring chakra into the seal.
While the seal holds the user's chakra, his actual chakra pool is reduced by the amount
held by the void seal(s) for the purpose of sensing chakra, and the user's maximum chakra
pool. When the seal is cancelled (as a move-equivalent action) or expires, the Chakra
immediately returns to the user's chakra pool. When cancelling a void seal, though they
each count as separate entities, the user can choose to cancel any number currently
applied on his body at once.
This technique requires 1 seal slot to be empty on the user's body, and the user deals
himself 2 points of damage while performing this technique, dealt even on a failed
attempt.
Material Focus: A dagger of power used to carve the seals.
Fuinjutsu (Requires Blood Mage (f) and any 2 Ketsuyoujutsu technique) [Lost Kinjutsu]
Rank: 4 (C-Class);
Learn DC: 17, 4 success;
Perform requirements: 5 ranks (DC 17);
Time: 2 rounds;
Components: C, S, F, E;
Range: Personal;
Target: You;
Duration: Until discharged (D);
Saving Throws: None;
Chakra Cost: 3.
The user carves glowing runes into his flesh. This seal becomes dormant until activated
as an instant action. When activated, the seal grants a +2 competence bonus to a single
weapon damage roll, or a +4 competence bonus to a single Strength-based check or Break
check. This seal can only be activated before the user attacks, or when he performs an
action requiring a Strength-based checkāit remains active only for the instant it takes to
perform the chosen action. Using this seal must be declared before the damage or check is
rolled.
This technique requires 1 seal slot to be empty on the user's body, and the user deals
himself 2 points of damage while performing this technique, dealt even on a failed
attempt. Only one Potence seal can be applied to the user's body at any time.
Empower
The user can double the Chakra Cost and the damage done to himself to double the
efficiency of the seal (+4 to damage, or +8 to Strength-based checks), but becomes unable
to use this or the Celerity seal for 24 hours.
Material Focus: A dagger of power used to carve the seals.