Poison Claw Spell
Ninjutsu (Requires Ninjutsu 12 ranks) [Poison]
Rank: 6 (A-Class);
Learn DC: 21, 4 success;
Perform requirements: 9 ranks (DC 23);
Time: 1 attack action;
Components: H, F;
Range: Melee Touch;
Target: Creature touched;
Duration: Instantaneous (see text);
Saving Throws: Fortitude negate (see text);
Chakra Resistance: Yes;
Chakra Cost: 12.
By focusing a large chunk of offensive Chakra to his hand, the user forces the touched creature's body to react violently to the energy and reject it. The touched creature will suffer 2d4 point of temporary Constitution damage immediately and another 2d4 point of
Constitution damage one minute later. The target must make a Fortitude save (as per technique save) both times to avoid taking poison's damage.
Poison Mist Spell
Ninjutsu [Poison]
Rank: 6 (B-Class);
Learn DC: 20, 3 success;
Perform requirements: 8 ranks (DC 21);
Time: 1 attack action;
Components: C, H;
Range: 10 feet;
Effect: Cloud spread 15-feet wide, 10 feet high (see text);
Duration: Instantaneous (see text);
Saving Throws: Fortitude negate (see text);
Chakra Resistance: Yes;
Chakra Cost: 6.
By gathering Chakra in his lungs, he is able to transform the air in them in a lethal poison, which he will breath out in a purple gas. On the round that it is used, Dokukiri no Jutsu fills a 15-foot wide by 10 foot tall space with a poisonous gas. On the following round, it fills a 20-foot wide by 20 foot tall, and on the third round it fills a 30-foot by 30-foot space. It disperses after 5 rounds, though a moderate wind (11+ mph) disperses the smoke in 3 rounds and a strong wind (21+ mph) disperses it in 1 round. A character caught in the poisonous cloud Fortitude save against poison (Primary and Secondary damage 1d6 Con both). Those who succeed at their saves but remain in the cloud must continue to save each round. A gas mask renders the target immune to the effects. A wet cloth held over the eyes, nose, and mouth provides a +2 bonus on the Fortitude save.