Taijutsu (Strike; requires Supreme Path (Soujutsu) (a)) [Armed]
Rank: 9 (A-Class);
Learn DC: 24, 4 success;
Perform requirements: 16 ranks (DC 26);
Time: 1 attack action;
Components: M, F, Mas;
Range: Melee Attack;
Target: One creature;
Duration: Instantaneous;
Saving Throws: None;
Chakra Cost: 50.
The user makes an attack at his highest attack bonus once every 4 levels (maximum 5) with his held weapon.
Each attack that hits deals one-half weapon damage and cannot score a critical hit or deal sneak attack damage.
Each attack deals an additional 1 point of damage every round on the user's turn for 3 rounds afterward.
A Samurai character of the Soujutsu path with 10 or more class level is able to substitute this technique for an attack during a full-attack action once per round.
The base attack bonus of the technique is that of the attack it was substituted for.
Perform requirements are automatically met.
This technique can only be performed once per day.
Mastery
The second and fourth steps of mastery in this technique allows it to be performed an additional time per day each.
Material Focus: The user's spear, naginata or quarterstaff.