Ninjutsu (Suiton) [Water]
Rank: 10 (A-Class);
Learn DC: 26, 4 success;
Perform requirements: 13 ranks (DC 27);
Time: 1 attack action;
Components: H, F; Range: 25 ft. / level (see text);
Effect: 20-ft. wide sphere of water;
Duration: Concentration (up to 1 round/level);
Saving Throws: Reflex partial (see text);
Chakra Resistance: No;
Chakra Cost: 12.
Calling upon the force of nature, the user creates this swirling blast of water that will
most surely destroy everything in its path. This technique creates a powerful blast of
water that moves through the land at the speed of 75 feet per round. The blast's point of
origin is the user's current location and it can only go down a straight path; if it moves out
of the technique's range, it simply runs out of energy and becomes a harmless wave of
water.
Any Medium-size or smaller creature that comes in contact with the blast must succeed a
Reflex save or get dragged along with it and suffer 3d6 points of water damage every
round until it succeeds a Reflex save (or Swim check, at the subject's decision) allowed
each round to get out of the blast's effect at its current location.
A Large or larger creature caught in the blast is simply pushed back 1d6x5 feet unless it
succeeds a Reflex save. Structures caught in the blast take double damage. If a Raiton
technique was used with the Daibakufu as its target or in its area of effect, the Daibakufu
will deal 1d4 point of electricity damage per 2 ranks of the technique used per round to
creatures and structures caught in it for 1d4+1 rounds.
If a Daibakufu collides with another Daibakufu, a Suishouha, Deishouha, or Bakusuishouha they will cancel each other.
Material Focus: A large (at least 1000 liters) source of water nearby.
Ninjutsu (Suiton) [Water]
Rank: 10 (A-Class);
Learn DC: 25, 4 success;
Perform requirements: 13 ranks (DC 27);
Time: 1 full-round action;
Components: C, H;
Range: Personal;
Target: You;
Duration: 1 round/level (D);
Saving Throws: None (see text);
Chakra Cost: 8.
Using this technique, the user is able to assume gaseous form for the duration of the
technique. While the user can fly, he cannot hover higher than 5 feet from the ground.
The mist form is subject to wind and suffers double damage from Fuuton techniques, as
well as 4d6 points of damage from Ichijin no Jutsu and being pushed back three times as
far. Because this technique cause a lot of strain on the user's body, he will suffer 1d4
point of temporary Constitution damage after the technique's effect subside, damage
which can be halved with a Fortitude save (DC 20).