Weapon Arts at a base is hand-to-hand combat, but the Weapon Arts Spell type encompasses all forms of martial arts and physical skills as well. A Weapon Arts spell can involve a sword technique, or strengthen the muscles or drastically increase your speed for a short period of time. The relevant ability score for Weapon Art is Strength, and perform requirements are met with the Weapon Arts skill.
Enhancement
An enhancement spell involves enhancing the body in some way.
Strike
A strike spell, as its name implies, is a special move involving a physical attack of some sort.
Most Weapon Art spells are strikes. A strike spell can be used with a weapon or unarmed,
unless it has the [armed] or [punch] descriptor, even if it is not described as a hand to hand or Sword Art spell.
Mobility
A mobility spell is a typically a non-combat technique and the closest physical equivalent to
the Primal Arts Spacetime [Teleportation] subtype. All spells similar to Shunpo are mobility spells.
Stance
A stance spell is a way to position your body to grant certain abilities or bonuses.
Unlike other spells, a stance spell does not have a duration. It lasts until broken by an ability
or until you switch to another stance or simply dismiss the stance. A short rest, extended rest or extended period of non-combat will also dismiss a stance. You can only gain benefits from one stance spell at a time.
General Weapon Arts
RankĀ Seven
Rank Eight