Ninjutsu (Suiton) [Water]
Rank: 8 (B-Class);
Learn DC: 22, 3 success;
Perform requirements: 10 ranks (DC 23);
Time: 1 attack action;
Components: F, H;
Range: Medium (20 ft. + 10 ft./2 levels);
Target: One creature;
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 8.
Using this technique, the user creates a gigantic shark made of water and sends it flying to
the enemy to blast it away. The target of this technique suffers 7d8 points of water
damage. Damage dealt by this technique may be halved with a successful reflex save.
Material Focus: A small (at least 20 liters) source of water within the technique's range.
Ninjutsu (Suiton) [Water]
Rank: 8 (A-Class);
Learn DC: 23, 4 success;
Perform requirements: 11 ranks (DC 25);
Time: 1 attack action;
Components: F, H;
Range: Melee Touch; Effect: 1-ft.-diameter/level sphere, centered around a creature (maximum 16-ft.-diameter);
Duration: Concentration (1 round/level; see text);
Saving Throws: None (see text);
Chakra Resistance: Yes;
Chakra Cost: 7.
To properly execute this technique, the target sufficiently small to fit in the sphere created
by the technique (sphere size can be adjusted and does not necessarily need to be its full
size) and be at least halfway immersed in water. With a successful touch attack, the user
is able to use the water surrounding it to create a water prison to entrap and possibly
drown the target. The sphere is not subject to any damage and will prevent the creature
caught from taking any action.
The subject will be contained for as long as the user maintain contact with the sphere and
concentrate on the technique. While caught in the water prison, the subject will start
drowning on its next turn. Nothing can pass through the sphere, in and out. If the user
somehow loses contact with the sphere, it would be dissolved and the creature freed. The
trapped creature can be seen and see outside the prison, though it takes a -4 penalty on its
listen and spot checks. The trapped creature will be flat-footed if freed until its next turn
come.
The user must make a Concentration check to maintain a technique if struck in combat
while concentrating on the technique, and cannot use the hand with which he maintains
the sphere.
Material Focus: A medium (at least 100 litres) source of water immersing more than half
of the target.