Roar of the Wind Tiger
Ninjutsu (Fuuton) [Mibu Clan Kinjutsu, Wind]
Rank: 8 (A-Class);
Learn DC: 23, 6 success;
Perform requirements: 11 ranks (DC 25);
Time: 1 full-attack action;
Components: F, E, Mas;
Range: 30 feet; Area: Coneshaped burst;
Target: Up to five creatures;
Duration: Instantaneous;
Saving Throws: Fortitude half, Fortitude partial (see text);
Chakra Cost: 16 (see text).
The wind tiger roars and pounces on its enemies, tearing them to shred. Each creature in the area of effect suffers 6d6 points of wind damage, halved with a Fortitude save. Each affected creature will be deafened for 1d6 rounds, and up to 6 creatures in the area of effect can be targeted with a melee attack with the user's held weapon at his highest attack bonus, dealing half his weapon damage as wind damage. No creature can be hit more than once, and the attacks cannot score a critical hit.
The user can deal himself 5d6 points of damage to create a vile tiger that deals normal weapon damage damage instead of half. In this case, the technique gains the negative energy descriptor and deals half negative energy, half wind damage. This technique can be performed as an attack action with the Successor of the Muryou Saikyou Ryuu feat.
Empower
The user may spend 1 point of chakra to increase the damage of the cone attack by 1d6, up to 1d6 per level or 10d6. Each additional damage die deals 1 point of damage to the user.
Mastery
With the third step of mastery in this technique, the user no longer suffers damage from creating a vile tiger.
With the fifth step of mastery in this technique, the user no longer suffers damage from empowering a dragon of blood.
Material Focus: The user's held weapon.