Mud River Spell
Ninjutsu (Doton) [Earth]
Rank: 7 (B-Class);
Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 attack action;
Components: H, F;
Range: 10 feet/level (see text);
Effect: 10- foot wide to 10 feet/level line;
Duration: 1 round/level (D; see text);
Saving Throws: Reflex negate (see text);
Chakra Resistance: No;
Chakra Cost: 6.
Using this technique, the user creates a 10-foot wide line of mud that pushes forward any creature it encounters. The line starts from the user's current location and travels forward at the speed of 40 feet per round in a direction chosen by the user at the technique's completion. Any creature caught in the wave must succeed a Reflex save each round or be pushed back 1d4x5 feet by it. If a creature fell pray to the wave of mud once, it must succeed two Reflex save in a row to be free from it. One success will merely stop it from being pushed further for one round. Even though the wave travels forward, creature caught at its base will still be affected. The wave will not go father than 150 feet.
Material Focus: A medium (at least 50 liters) source of mud nearby.
Rising Earth Hand Spell
Ninjutsu (Doton) [Earth]
Rank: 7 (B-Class);
Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 attack action;
Components: H, F, Mas;
Range: Close (10 ft. + 5 ft./2 levels);
Effect: 10-ft. hand;
Duration: 1 round/level (D);
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 7.
Using this technique, the user creates a large earthen hand that appears between him and the opponent. This hand is anchored to the ground beneath which it stands and cannot move. The hand is 10 feet tall and half as wide, and can provide a Medium-sized or smaller creature with cover. It has a Defense of 0, and take damage as a normal creature. The hand has 2 hit points per level of the user, and is immune to earth damage. Any creature weighing over 2,000 pounds can plow through the hand and destroy it completely while simply moving. The user must be in direct contact with the ground while using this technique.
Objects and creatures moving at high speed may avoid the earth hand by making a reflex save. Impact deals damage as though struck with a falling object of one size category larger than the impacting object, without a save to avoid taking damage. The earth hand also suffers damage equal to double that of the impacting object.
Mastery
Should this technique be mastered, the user can chose to pay an additional 5 points of Chakra to create an additional hand, though the Material Focus doubles.
Material Focus: A Large (at least 300 pounds) source of earth, sand, rock or mud nearby to form the hand.